256,174 Commits over 3,990 Days - 2.68cph!
TTT: fix some mute/voice command validation
Operator precedence whoopsies.
TTT: Fixed 2 more exploits
TTT: Fixed 2 more exploits
TTT: Fixed 2 more DoS exploits (#1385)
* TTT: Fixed 2 more DoS exploits
Added checks to prevent exploitation of 2 commands which can lead to the server spewing errors and freezing.
* TTT: Fixed 2 more DoS exploits
Added checks to prevent exploitation of 2 commands which can lead to the server spewing errors and freezing.
* TTT: Fixed 2 more DoS exploits
Added checks to prevent exploitation of 2 commands which can lead to the server spewing errors and freezing.
pixel chunk center of mass
pixel chunk torq
child pxc chunks start eroding random pixel
Update TTT to its latest version - Fixes 2 DoS exploits
Update TTT to its latest version - Fixes 2 DoS exploits
TTT: Code Consistency
Oops
TTT: Fixed 2 DoS exploits
And fixed a few code errors in ttt_radio.lua ( There are most likely
many more )
Fixed Workshop.Item wrong created/modified dates
Navigation component clears destinations list when the last is reached
changed pixel erosion timing
pixel erosion debris opacity
pixel chunk debris direction
pixel chunk velocity
dont archive replay when retrying stage without dying
More progress on HTN in Apex.
Flesh out Scientist HTN a bit more for better plan generation testing.
Make sure actions don't execute on plan generation, but is reserved for plan execution.
Adding addon mounting and autorefresh init to -timers parameter
Senses gizmos debug behind editor pref/options
Fixed Dispenser spawning items at origin
Fixed WarmthNeedSimulator always returning 0
Can now see which recent runs are from an old version of the game
Added dancing around the fire behaviour
DSE validation null checks (allow null settings refs in data)
Fix for cloned replays reporting a desync