198,617 Commits over 4,140 Days - 2.00cph!

11 Years Ago
Putting tom's keypad on the code lock
11 Years Ago
Fixed so that multiple sleep slots work with the campfire (or any other SO with slots).
11 Years Ago
Fixed hammer
11 Years Ago
Fixed bug where agents never would smoothly snap into place when approaching a bench to sit on, or a campfire to sleep by.
11 Years Ago
lods plus highres
11 Years Ago
Show warning overlay if EAC isn't running (for the people running from the exe)
11 Years Ago
Made UNITY_STANDALONE_X double-check for !UNITY_EDITOR (bug or feature?)
11 Years Ago
Moved branding overlay to uui
11 Years Ago
Removed wood piles from the spawn list (chop them trees, people)
11 Years Ago
.. now with less debug output
11 Years Ago
New, simpler melee vs building block damage procificency system (unbalanced)
11 Years Ago
Post-build deployment, GUID: 472afe33-86cc-4b78-b997-e7a16b736b55
11 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
11 Years Ago
Fixed anomalous area outside the BBDK game display.
11 Years Ago
Removing debug output
11 Years Ago
Balanced metabolism - can now stave to death again
11 Years Ago
Hammering blocks now increases health or demolishes faster Added input.holdtime - the amount of seconds to hold E down for it to count as a hold and not a press
11 Years Ago
Fix for when a game is scaled to less than 100%
11 Years Ago
Whoops
11 Years Ago
Fixed NRE in SetupPlayerFootstep
11 Years Ago
Fixed NRE in chat system Added server.globalchat convar
11 Years Ago
Post-build deployment, GUID: 1e7a78d5-74da-4396-88a6-022f220d3492
11 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
11 Years Ago
Games are now scaled by an integer amount in the BBDK / embedded player.
11 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
11 Years Ago
Fix for the volume dial position when the embedded play is small.
11 Years Ago
Documentation updated during deployment build 334de175-42e5-425d-8e1e-24ac144a765d.
11 Years Ago
Documentation updated during deployment build 334de175-42e5-425d-8e1e-24ac144a765d.
11 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
11 Years Ago
Another couple of corrections to the embedding tutorial.
11 Years Ago
fixed typo in tutorial
11 Years Ago
Buncha nature stuff.
11 Years Ago
added footstep events to the crouchwalk
11 Years Ago
Human Prefab fix and an extra check in NavAgentMoveRandom
11 Years Ago
Fixed skinning on clothing_tutu
11 Years Ago
- Added Agent and Unit components to all Unit prefabs - Added Timeout to LOI SO prefab - Added weather switch (prev, next, reset on numpad keys 7,8,9 respectively) to WeatherController - Tweaked mats after b13 made shit all shiny. - Added "SetFinishedOnAwake" bool to Building class - Fixed PlayerController debug cam toggle not working properly (player would remain disabled) - Fixed MouseLook toggle on debug cam not working (space toggles) - Added useSmartObjects toggle to NavAgentMoveRandom
11 Years Ago
Few small generation changes.
11 Years Ago
Tweaking physics variables for dedicated server
11 Years Ago
Don't hide tree entities in heirachy, it helps nothing Fixed rocks using wrong shader Fixed procedural map not generating properly in editor
11 Years Ago
created LODs for chicken. rigged up the chicken for animation.
11 Years Ago
Server: delete dropped items after x seconds (temporary lag fix) Re-added player name tags Disabled PVP looting (until we have some other stuff in place)
11 Years Ago
- SleepHere, SitOnMe, GroupController fixes. - New HumanFemaleController and anims for working actions. - Fixed Sabertooth assets
11 Years Ago
Bear, sabertooth, human female, male anims
11 Years Ago
Updated to beta 13
11 Years Ago
Fixed missing references on server for Footstep stuff
11 Years Ago
Pie menu transition animations
11 Years Ago
Fixed "Rust/Standard Legacy Terrain" alpha clip issues
11 Years Ago
Updated StandardWorld lighting code to match unity standard in b13 (specular workflow); same except using world-space normal Updated all Before/Standard (weathered) shaders to b13 Updated terrain blend extension to match b13 changes
11 Years Ago
Footstep audio scaling
11 Years Ago
Proper buildings now generated. Even though it's all simple it's looking promising. Need to generate LODS and reduce draw calls!