224,296 Commits over 3,684 Days - 2.54cph!

bot
9 Years Ago
Automated Windows Build #33
9 Years Ago
linux build test
9 Years Ago
UI cleanup, considerations for machine (fire) item input and tribe "requirements" are no longer boolean but instead return a value (see Machine.ValueOfInput)
bot
9 Years Ago
Automated OSX Build #32
bot
9 Years Ago
Automated Linux DS Build #32
bot
9 Years Ago
Automated Windows Build #32
9 Years Ago
Lets spell define right
bot
9 Years Ago
Automated Windows Build #31
bot
9 Years Ago
Automated OSX Build #31
9 Years Ago
Bootil xlink
9 Years Ago
Deleting bootil
bot
9 Years Ago
Automated Windows Build #30
9 Years Ago
Undone
bot
9 Years Ago
Automated Windows Build #29
9 Years Ago
freetype unlink
9 Years Ago
CraftableParameters now cache its IdCountPair list.
9 Years Ago
Fixing pine tree view prefab ipositon data
bot
9 Years Ago
Automated Windows Build #28
9 Years Ago
Updated Deuce
bot
9 Years Ago
Automated Linux DS Build #27
bot
9 Years Ago
Automated Windows Build #27
9 Years Ago
TENN - 15 portrait anims Elvis lose portrait anim
9 Years Ago
Fixed pregnancy considerations Removed old particle fx prefabs Fixed a load of UI widgets being raycast targets when they shouldnt be
9 Years Ago
TENN - 15 portrait anims Elvis lose portrait anim
9 Years Ago
Added fly swarm effect. Increase visibility of snow bare footprint. Fixed sand impact that wasn't set to receive shadows.
9 Years Ago
Spawn tweaks, GoToSmartObject revert fix, Sky/Player/Ocean tweaks, Smoke material shader changed, blah blah blah
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Generic entity linking via sockets Reject building block placement on occupied construction sockets
9 Years Ago
Working on new cutout method that's much better for buildings.
9 Years Ago
added preventbuilding to autoturret, derp
bot
9 Years Ago
Automated Windows Build #26
9 Years Ago
- Branched for boomerang work and WIP related stuff: - Projectiles can now be set to have no expiray time - Projectiles can now send a hit message to scripts on an object, with the associated BaseEntity when they hit something - Boomerang now tracks things it's already hit - Boomerang seeks out targets
9 Years Ago
- Set turret colliders to trigger - Rebuilt prefabs
9 Years Ago
updated scene
9 Years Ago
Added owl to character select
bot
9 Years Ago
Automated OSX Build
9 Years Ago
Server compile fix @diogo
bot
9 Years Ago
Automated Linux Build
bot
9 Years Ago
Automated Linux Build
9 Years Ago
Switched off lava mover, removed unused object
9 Years Ago
Changed the foundation.steps host prefab to be 3m gradient
9 Years Ago
repositioned lava court to be centred to 0. added new collision meshes to lava court
9 Years Ago
repositioned lava court to be centred to 0. added new collision meshes to lava court
9 Years Ago
Added combo meter for rallies
9 Years Ago
Fixed torch lit sound not reacting to sound sliders
9 Years Ago
Shutters Sockets not conflicting with window.bars collision Added the rest of hinges to wood and metal tier window frames Texture tweaks
bot
9 Years Ago
Automated Linux DS Build #25
9 Years Ago
Fixed door placement on triangle floor
9 Years Ago
More optimalizations by way of caching (FindItem and UnitCanFindCraftingItems)