224,183 Commits over 3,684 Days - 2.54cph!

9 Years Ago
FOR FUCK SAKE wall occlusion script to trigger near blur on DOF FOR FUCK SAKE shader to renderproperly reflection FOR FUCK SAKE boss room static reflection probe FOR FUCK SAKE particle star material, switched to shader forge particle shader
9 Years Ago
FOR FUCK SAKE adding back pipe socket to dungen
9 Years Ago
Fixed ironsights not getting fov effects Tweaked recoils Weapons won't fire/aim if a weapon attachment is broken
9 Years Ago
- Logging the chosen seed again
9 Years Ago
Reversed RealmedRemove error throwing bullshit
9 Years Ago
- Updated to DunGen beta 2.7 - LevelBuilder now uses the new LengthMultiplier value of DunGen instead of modifying the length values myself
9 Years Ago
Updated RustBuilder
9 Years Ago
turret realm remove server contents set to 0
9 Years Ago
Throw exceptions if RealmedRemove is set up wrong
9 Years Ago
Added projectile stickProbability Tweaked throwable velocity (don't mess with gravity on thrown objects)
9 Years Ago
- Removed access to some old screens/features
9 Years Ago
* GitSync
9 Years Ago
Tool cupboard checks line of sight when attempting to authorize / clear
9 Years Ago
Door placement hack
9 Years Ago
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9 Years Ago
throwables slowed down & do less damage
9 Years Ago
BeforeEditor buttons visible without an active tab
9 Years Ago
Owl character rig file & materials for game
9 Years Ago
Added button to BeforeEditor to dirty and save all assets, use this when you get null refs in data assets
9 Years Ago
Updated serve power
9 Years Ago
Updates to Owl source anims
9 Years Ago
Batch 1 of Owl animations ( Batch 2 will contain remaining anims, clips, anim events & character)
bot
9 Years Ago
Automated OSX Build #24
bot
9 Years Ago
Automated Windows Build #24
9 Years Ago
* Fixed combine mines not detecting players in Single Player ( And player in the last player slot in multiplayer ) * Fixed util.TraceLine and Entity:FireBullets not hitting player hitboxes outside of their hull if there is a prop behind said hitbox
9 Years Ago
- Bit of cleanup
9 Years Ago
Rain 2.3
9 Years Ago
- Reduced the cooldown timer of the first use of Booze Burner's flamethrower
9 Years Ago
wall.window.external model tweaks to avoid clipping w/ windows deployables prefabs implementation for vertical and horizontal embrasures
9 Years Ago
Visual effects settings
9 Years Ago
- Patcher glue now has a 15 degree random angle offset
9 Years Ago
9 Years Ago
- Reworked radius blast stuff - Enemy_Bomb now does area damage on detonate - Projectiles can now have a random direction offset range - Removed old blast stuff
9 Years Ago
Fixes
9 Years Ago
GameOptions, UIManager, UnitManager singleton cleanup
9 Years Ago
Manager singleton instance stuff moved to base class
9 Years Ago
TOD/Weather/Post/Water tweaks
9 Years Ago
Anecdotal optimization
9 Years Ago
Fixed server.cfg and serverauto.cfg not being run (reading from wrong folder) Server deletes entities on quit
9 Years Ago
Merge from main
9 Years Ago
- Added placeholder bomb projectile
9 Years Ago
Changed how ragdolls are constrained to corpse entities Fixed AmbienceStings errors when playing on a map without TOD_Sky
9 Years Ago
- Projectiles can now decelerate - Removed unused Patcher Glue prefab
9 Years Ago
Merged from main
9 Years Ago
backup
9 Years Ago
wall.window.bars hook for shutters worked out back up
9 Years Ago
9 Years Ago
9 Years Ago
Removed half-block + half-block slanted
9 Years Ago
Beartrap layer fixes