223,951 Commits over 3,684 Days - 2.53cph!

9 Years Ago
Fixed door collider layers
9 Years Ago
- Added ControllerNavigation component for gamepad up/down/left/right with repeat time/delay etc as I've pasted the same code about 100 times now
9 Years Ago
Fixed NRE running dump clientside Removed animators from crate/loot barrel
bot
9 Years Ago
Automated OSX Build #22
9 Years Ago
█▍▇▇▄▉
9 Years Ago
Working version; todo fix tod_shadows
bot
9 Years Ago
Automated Windows Build #22
9 Years Ago
fix for floating snap trap
9 Years Ago
Updated landing poses for throwables
9 Years Ago
Progress on building editor, window stuff.
9 Years Ago
architect
9 Years Ago
Project channels
9 Years Ago
Owl smash
9 Years Ago
Owl portrait anims
9 Years Ago
CameraParticleFX progress, fixed issue with Unit+Flags handling of sleep, added ResetBehaviour Action
9 Years Ago
* Updated All NPC/AI weapons except for Crossbow * Increased precision of Integers for util.KeyValuesToTable
9 Years Ago
Merging production changes
9 Years Ago
Fixed not reporting parameter errors properly
9 Years Ago
-
9 Years Ago
Sentry guide marking improved
9 Years Ago
pumpjack and quarry guide meshes improved
9 Years Ago
Pushed culling distance on some of the bigger signs
9 Years Ago
Projectiles keep track of traveled distance and time Added maxDistance to projectile (specifies max allowed distance to travel) Refactored projectile lifetime death (using travel time)
9 Years Ago
Character concept sketches.
9 Years Ago
- Shader/image effects level is now saved and automatically applied to all cameras/scenes
9 Years Ago
Can rotate turrets to face a different area (when offline)
9 Years Ago
canceling a craft breaks any items with condition in the recipie before returning them
9 Years Ago
fixed beartraps always looking unarmed
9 Years Ago
Lava court hazard WIP
9 Years Ago
- Moved vignette/analogue tv from high to medium
9 Years Ago
Sticks can be harvested from trees, and will grow slowly
9 Years Ago
- Shader/image effect quality settings - Tons of meta files ?
9 Years Ago
merged sentry guide into main
9 Years Ago
merged sentry guide into main
9 Years Ago
▅▋▇▋▉▋▇ ▊▅▌▇▊▄▌ █▆▍█▆▍▅▆
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
▊▊█▇▍ ▇▋▅▉▍▉▍▅
9 Years Ago
fixed pumpjack disconnect error upon repairing
9 Years Ago
Sandbag barricade uncommon, Stone barricade comon Loot tables update
bot
9 Years Ago
Automated Windows Build #21
9 Years Ago
Barricades stack, cost and crafting time more competitive against high walls Barricades are easier to place on terrain Barricades offer 1.5m of cover and standing up shooting Barricades health balance Models/Collisions and prefabs update
9 Years Ago
* Fixed some soundscapes being removed when cleanin up the map
9 Years Ago
- Excluded some cheat stuff from build
9 Years Ago
Fixed energy ticking twice like a twat
9 Years Ago
Removed animators from stuff that shouldn't have them
9 Years Ago
Removed UnitFindItemsScore, scoring added to UnitCanFindCraftingItems
9 Years Ago
Rotation changes to stone hatchet world prefab
9 Years Ago
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
9 Years Ago
Merge from main