224,714 Commits over 3,714 Days - 2.52cph!

9 Years Ago
added new lava_court style collision to all existing courts
9 Years Ago
added new lava_court style collision to all existing courts
9 Years Ago
Organisation commit 2/134
9 Years Ago
- Removed debug forced mission in Factory1
9 Years Ago
Placed AM before Scion; disabled AC's tonemapping and exposure (both controlled by Scion)
9 Years Ago
- Added AggroUtils static class - When an enemy is near to/shot by the player, anything in a radius is auto aggrod. (800 range atm)
9 Years Ago
foundation.steps stone conversion update
9 Years Ago
Organisation commit 1/134
9 Years Ago
Fixed SESSAO
9 Years Ago
Added owl run cycle to controller
9 Years Ago
Undoing unnecessary wip stuff
9 Years Ago
Moving some source files from /Assets/
9 Years Ago
- Code clean
9 Years Ago
Updates to Owl source anims
9 Years Ago
dem tweaks
9 Years Ago
Updates to Owl avatar
9 Years Ago
Updated ColorfulFX, Candellight, Shaderforge, Scion PP
9 Years Ago
Snow jacket icons, loot tables, steaminv schema
9 Years Ago
- Boomerang now flies in the aiming direction, and bounces between anything in-range, checking the dot product of first enemy hit to make sure aiming still matters (it won't fly off in the opposite direction of aiming, even if there's something closer there)
9 Years Ago
foundation.steps wood conversion update
9 Years Ago
Fixed multiple snow jackets instead of using skins
9 Years Ago
Reverted tick linker changes from previous changeset Update Amplify
9 Years Ago
- Boomerang progress
9 Years Ago
Removed half-height proper
9 Years Ago
Stopped selling/spawning limited halloween items
9 Years Ago
Unlocked Owl, Added serve and serve walk
9 Years Ago
foundation.steps twig conversion update
9 Years Ago
- Merged back to main
9 Years Ago
- Renamed BuzzSaw script and Buzz Saw now uses only active entitites as targets, and gets the list once at launch
9 Years Ago
- EntityAnimation can now set all it's BaseEntities to not active on start
9 Years Ago
merge from main
9 Years Ago
Fix for Rust-121 - Amored doors have an additional offset
9 Years Ago
- More Active entity reworking
9 Years Ago
VFX Wip
9 Years Ago
- Stat linkers are updated every tick (ptrefall pls confirm intent) - StatLinkerBasic has two operator settings (ratio and difference) - Added World.OnWeatherChanged event - FuelToEffect MachineProcess will stop the when the weather changes to something wet (rather bespoke handling for fires that feels hacky as shit) - Fixed Starving Effect not triggering
bot
9 Years Ago
Automated OSX Build #37
bot
9 Years Ago
Automated Linux DS Build #37
bot
9 Years Ago
Automated Linux Build #37
bot
9 Years Ago
Automated Windows Build #37
9 Years Ago
Enabled a some EP2 Alyx stuff - Entering Jalopy, etc., Fixes d3_breen01 map getting stuck
9 Years Ago
FOR FUCK SAKE asteroid model/ optim /prefab/particle/collision/texture
bot
9 Years Ago
Automated Windows Build #36
9 Years Ago
▋▋▋▅▍ █▌▉▆ ▊▅ ▍▄▅▉▉ ▌▅▍ ▄█▍▄▌▄ ▄▅ ▍▋▊▉▍▇ ▋▇▌▄▊█▋ ▉▅█▊▌█
9 Years Ago
reload single bullet for shotgun
bot
9 Years Ago
Automated OSX Build #35
bot
9 Years Ago
Automated Linux DS Build #35
bot
9 Years Ago
Automated Linux Build #35
9 Years Ago
* Fixed Combine Mine leaving looping sound behind if removed while the sound is playing * Fixed a bug with Bugbait and Grenade weapons where you can have both stuck in unusable state * Fixed SF_TRIG_TOUCH_DEBRIS not working in any tigger entity * Fixed Weapon.GetActivity() not returning any values * Added Weapon.GetWeaponViewModel() - returns string * Added Weapon.GetWeaponWorldModel() - returns string * Added Weapon.GetWeight() - returns int * Added Weapon.HasAmmo() - returns bool * Added Weapon.AllowsAutoSwitchTo() - returns bool * Added Weapon.AllowsAutoSwitchFrom() - returns bool
9 Years Ago
Fix derp
9 Years Ago
WeatherSettings now stores a list of EffectSettings, which are applied globally when weather changes.