256,277 Commits over 4,018 Days - 2.66cph!
expression bodied properties fuckeries
AudoManager.GetAudioSource only sets position when no parent xform is passed in
replace text with text meshpro for the what's new panel, fix for the size lerp on the feature panels, color tweak
fix animation and alpha transition for low framerate
Initial commit
initial commit
When a storage container is destroyed, drop an item pouch instead of all items individually
Can no longer put items into loot containers
Network++
baking to assets vcolor painted meshes
Reswizzled pbr base layer pack map 1 and 2
Finished tracker; processor++
Added MeshManager.createEmpty() and MeshManager.copyElement()
adding what's new screenshot
Map is now voxelly looking
Rocket scaffolding LODs/COL
added number of sleeping positions to the building descriptions
Better serializing / sync of crimes to client.
Updated Facepunch.Steamworks
Added Jetpack
Removed a ContainsKey usage in Unit.Audio, added debug logging to PooledAudioSource
Added ExposeToRadial bool on BaseBehaviourPlanSettings, checked in PlayerController+Commands routines for evaluating commands for the UI
exit on sneak idle if isSneaking = false to stop units staying in sneak pose for too long
Use https for database, feedback
Disabled wip trajectory display.
Unit key text.
mine bomb exploding
bomb timers dont trigger if destroyed
units try to stay in bounds
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Whats New data file entry.
Settings fix.
Fixed bad weather widget icon positions
Removing my temp profiling