224,002 Commits over 3,684 Days - 2.53cph!

9 Years Ago
Added floor definition loading and saving.
9 Years Ago
Rocks are now throwable
9 Years Ago
Thousands of prefabs
9 Years Ago
Rock now transitions to the holding position before re-stricking
9 Years Ago
Framework update Double change fix
9 Years Ago
Begone, foreach in UnitDecisionMaker
9 Years Ago
Moving a list creation in ConsiderAsResource
bot
9 Years Ago
Automated Windows Build #15
9 Years Ago
More weather tinkering Replaced a rogue foreach in TargetRequiredByTribe
9 Years Ago
Build server - use unity 5.2.1p4
9 Years Ago
Cycle, code reloading
9 Years Ago
AssetPool names its instances after their type
9 Years Ago
Mesh batching min / max distance
9 Years Ago
Updated saved city.
9 Years Ago
- More boss work
9 Years Ago
Proof of concept
9 Years Ago
FOR FUCK SAKE factory room prefab, switch toilet room to goal room (not used for now) !A alternate start room
9 Years Ago
Assembly Loading, attributes
9 Years Ago
EAC RegisterUser update
9 Years Ago
Fixed that sneaky start/play crash; updated RustNative binaries
bot
9 Years Ago
Automated OSX Build
9 Years Ago
Manual windows build
9 Years Ago
Added nometa to river and ocean shaders Tweak to terrain texturing to prevent redundant work
bot
9 Years Ago
Automated OSX Build
bot
9 Years Ago
Automated Linux Build
9 Years Ago
Fixed that sneaky crash
9 Years Ago
- Started coding Timmy Turrets boss fight
9 Years Ago
FOR FUCK SAKE wip prefab room start B with random location spawn
9 Years Ago
UI tweaks
9 Years Ago
Cleaning
9 Years Ago
More Building Editor Shit.
9 Years Ago
- Placeholder Timmy Turrets animations for up/down
9 Years Ago
- Timmy Turrets wip boss fight
9 Years Ago
Verion Update
9 Years Ago
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9 Years Ago
FOR FUCK SAKE tilest with WIP enranceB
9 Years Ago
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9 Years Ago
adding mouse materials.
9 Years Ago
9 Years Ago
Fixed rivers rendering over other transparents
9 Years Ago
Weather volume prefab layer + audio mixer fix
9 Years Ago
Added atmospheric music track 16
9 Years Ago
9 Years Ago
Mo weather
9 Years Ago
More WeatherSettings, enabled weather
9 Years Ago
- Mission creation now spawns the player at EntranceMissionLocation object if there's one present, otherwise defaults to 0,0,0 (middle of first room in a level )
9 Years Ago
FOR FUCK SAKE loot texture
9 Years Ago
FOR FUCK SAKE energy item prefab
9 Years Ago
Weather stuff