256,275 Commits over 4,018 Days - 2.66cph!
ents.FindByModel doesn't return every entity clientside any more, still sucks
Fixed container ref being null when last item gets used up
stripped project down to minimum
Sync improvements and a few bug fixes
First pass at dynamic load/unloading of music clips (streamed clips = horrible sync)
Removed old post build process and added new
Fixed weapon pickup weirdness when dropping on self. Weapon throwing inherits players velocity
Repurposed tip text on menu for button hover tooltips.
Tool tip texts
fixed bug with rock stage change effect happening when rocks spawn
updated all explosion effects
added screen shake to explosions
added highlighter to squad menu button
Hammer: Fixed incorrect scaling of scrollbars on 2D views not allowing entire map to be seen when zoomed in
Hammer: 2D views now render while dragging scrollbars
Updated to 5.6.1
Added latest facepunch api stuff
really simple repro in test3 scene
Fixed MeshManager.copyElement()
Rocket factory building / LOD/COL/prefab progress
Testing weapon drops/pickups, not perfect
testing with audio source directly on the unit view rather than pool
More code shuffling
Processor/packer work
Added image util (editor only)
Imported random move test units from test project
Player corpses drop backpacks with their items in them when despawning / destroyed (better performance with long despawn duration)
Added corpsedespawn convar (time after which corpses despawn and turn into backpacks, defaults to 5 minutes like before)
Dummy Units now move
clean test scene
Test unit calls play sound
UnitView/HumanView cleanup
AudioFucker test (use testbox_nospawns)
Moved some stuff around + code org
tweak intro anim to avoid unit mouse over problem
Fix for squad bar buttons scaling after death on null selection
Removed click state from enemy unit bar buttons
MeshManager.copyElement now works with any combination of src / dst attributes
baking to assets vcolor painted meshes
dressing backup
Fixed item pouch loot panel sometimes not having enough slots to show all contained items
Fixed item pouch being culled too early
Fixed item pouch sometimes falling through objects
Unit.Audio.PlaySound doesnt pass view xform, for now
expression bodied properties fuckeries
AudoManager.GetAudioSource only sets position when no parent xform is passed in