256,275 Commits over 4,018 Days - 2.66cph!

8 Years Ago
Processor test/wip
8 Years Ago
ents.FindByModel doesn't return every entity clientside any more, still sucks
8 Years Ago
Fixed container ref being null when last item gets used up
8 Years Ago
stripped project down to minimum
8 Years Ago
Sync improvements and a few bug fixes First pass at dynamic load/unloading of music clips (streamed clips = horrible sync)
8 Years Ago
Removed old post build process and added new
8 Years Ago
Fixed weapon pickup weirdness when dropping on self. Weapon throwing inherits players velocity
8 Years Ago
merge into main
8 Years Ago
manifest
8 Years Ago
Repurposed tip text on menu for button hover tooltips. Tool tip texts
8 Years Ago
again
8 Years Ago
missed
8 Years Ago
merge from main
8 Years Ago
fixed bug with rock stage change effect happening when rocks spawn updated all explosion effects added screen shake to explosions
8 Years Ago
added highlighter to squad menu button
8 Years Ago
Fixed unity version
8 Years Ago
what's new change
8 Years Ago
Added jenkins file
8 Years Ago
Hammer: Fixed incorrect scaling of scrollbars on 2D views not allowing entire map to be seen when zoomed in Hammer: 2D views now render while dragging scrollbars
8 Years Ago
Updated to 5.6.1 Added latest facepunch api stuff
8 Years Ago
really simple repro in test3 scene
8 Years Ago
Fixed MeshManager.copyElement()
8 Years Ago
Rocket factory building / LOD/COL/prefab progress
8 Years Ago
Testing weapon drops/pickups, not perfect
8 Years Ago
testing with audio source directly on the unit view rather than pool
8 Years Ago
More code shuffling Processor/packer work Added image util (editor only)
8 Years Ago
Imported random move test units from test project
8 Years Ago
Player corpses drop backpacks with their items in them when despawning / destroyed (better performance with long despawn duration) Added corpsedespawn convar (time after which corpses despawn and turn into backpacks, defaults to 5 minutes like before)
8 Years Ago
Dummy Units now move clean test scene Test unit calls play sound
8 Years Ago
UnitView/HumanView cleanup
8 Years Ago
AudioFucker test (use testbox_nospawns)
8 Years Ago
HumanView+IK clenaup
8 Years Ago
Moved some stuff around + code org
8 Years Ago
tweak intro anim to avoid unit mouse over problem
8 Years Ago
Murder, what's new.
8 Years Ago
Latest Data
8 Years Ago
Latest Data
8 Years Ago
Fix for squad bar buttons scaling after death on null selection
8 Years Ago
Removed click state from enemy unit bar buttons
8 Years Ago
MeshManager.copyElement now works with any combination of src / dst attributes
8 Years Ago
baking to assets vcolor painted meshes dressing backup
8 Years Ago
Sales Controller Stats
8 Years Ago
Fixed item pouch loot panel sometimes not having enough slots to show all contained items Fixed item pouch being culled too early Fixed item pouch sometimes falling through objects
8 Years Ago
Merge from main
8 Years Ago
Jenkinsfile f1
8 Years Ago
Unit.Audio.PlaySound doesnt pass view xform, for now
8 Years Ago
Stripped down things
8 Years Ago
Removing test crap
8 Years Ago
expression bodied properties fuckeries
8 Years Ago
AudoManager.GetAudioSource only sets position when no parent xform is passed in