224,813 Commits over 3,714 Days - 2.52cph!

9 Years Ago
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9 Years Ago
StatLinker stores LinkedTo stat
9 Years Ago
Fixed SSAO/CB shenanigans
9 Years Ago
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9 Years Ago
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9 Years Ago
MinValue and MaxValue moved to StatSettings/Stat base
9 Years Ago
-typo fix fix
9 Years Ago
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9 Years Ago
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9 Years Ago
-and more
9 Years Ago
-fixed typo
9 Years Ago
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9 Years Ago
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9 Years Ago
Moved StatSettings LinkFrom/LinkTo out of StatLinkerSettings base and into StatLinkerBasicSettings
9 Years Ago
- Moved a bunch of stuff from RoomSpawner to Room - Room now contains a list of all the spawn location components, and they're no longer destroyed at level gen
9 Years Ago
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9 Years Ago
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Misc stat cleanup
9 Years Ago
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renamed StatLeveledValue to ScaledValue
9 Years Ago
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9 Years Ago
nibble
9 Years Ago
Loot table update
9 Years Ago
Fixed stat tick calling the wrong methods
9 Years Ago
- Added a LevelComponent which gets added at runtime and builds lists of all room obejcts and Room components - Fixed editor time NRE with enemy abilities
9 Years Ago
Misc stat cleanup
9 Years Ago
Owl temp forehand / backhand
9 Years Ago
- Boomerang now hits a maximum of 3 targets (upgradeable later?) - Boomerang now ignores invulnerable targets - Renamed BuildMission to MissionBuilder and all calls to it
9 Years Ago
merge from shutters
9 Years Ago
merge from shutters
9 Years Ago
merge from main
9 Years Ago
- more code purge / cleanup
9 Years Ago
merge from main
9 Years Ago
foundation.steps toptier conversion update
9 Years Ago
- Enemies no longer drop the old, unused items - Enemies with healing ability no longer target themselves - Boomerang glitch fix
9 Years Ago
Organisation commit 3/134
9 Years Ago
Biome tweaks, camera tweaks
9 Years Ago
- Added function to EnemyAbilityManager to return the names of all chosen abilities - Mission generation screen now shows the names of the randomly chosen enemy abilities for the mission
9 Years Ago
- Removed debug text
9 Years Ago
- Increased chance of enemies having special abilitites from 10 -> 20 percent - Upto 3 random enemy abilities are now picked per mission (there's only 2 ingame at the moment though!) - Fixed bug with enemies not healing properly - BaseEntities now have an Invulnerable flag - Changed the way enemy shield ability works, it now applies Invulnerable flag instead of using a collision blocker as the shield
9 Years Ago
Updated Owl character select camera prefab
9 Years Ago
Removed randomisation of attributes on init Scion tweaks, PlayerCamera sets it's target transform as Scion's DOF target
9 Years Ago
Removed SSAA
9 Years Ago
foundation.steps metal conversion update
9 Years Ago
added new lava_court style collision to all existing courts