256,327 Commits over 4,018 Days - 2.66cph!

8 Years Ago
Dressing backup
8 Years Ago
adding missing anim
8 Years Ago
adding number to unit health frame, wip game mode icon stuff, highlight new icon prefab etc...
8 Years Ago
GameModeDefinition can specify minimum number of male and female tribes people created when using the random mode
8 Years Ago
Tweaked server side weapon cooldown verification
8 Years Ago
added ui assets cut up concept assets and added to ui folder
8 Years Ago
Test commit
8 Years Ago
All the https
8 Years Ago
t2
8 Years Ago
t1
8 Years Ago
.
8 Years Ago
Emoji are working Merge branch 'master' of SpaceUsurperUnity Removed Pxc compression script
8 Years Ago
Reduced grenade bounciness
8 Years Ago
https
8 Years Ago
Actually fixed weather event icons positioning UI tweaks
8 Years Ago
Tweaked grenade physics material (no sliding, only tumbling) Tweaked grenade weight and throw velocity Fixed grenade explosion rotation
8 Years Ago
Use https
8 Years Ago
Test
8 Years Ago
backup
8 Years Ago
Temp extra
8 Years Ago
Temp extra profiling in console. Will remove later. Also doubled auto save time to 10 mins.
8 Years Ago
Add console redraw profiling.
8 Years Ago
Do the SteamServer update tick actually in Update rather than in an InvokeRepeating copy. The problem with InvokeRepeating was that if the framerate tanked, InvokeRepeating just queued up, so at low framerates instead of getting less SteamServer .Update calls, we were getting 10,20, whatever per frame, tanking things even further. Also going by the recommendation in the Facepunch.Steamworks.Server code here to call update "at least once every frame".
8 Years Ago
Sync improvement experiments
8 Years Ago
Sphere, box, capsule collision shape entities used for triggers
8 Years Ago
Mission option instances return their phone numbers to the pool.
8 Years Ago
Merging in my server performance work so far.
8 Years Ago
ores have a smash effect when changing stages
8 Years Ago
spawn mine bomb cleaned up unit spawning refactored unit spawning some more Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity included circleinstanced shader disable units during setup that shouldnt autospawn
8 Years Ago
Increase max draw distance for Hammer
8 Years Ago
roads updated
8 Years Ago
jenkinsfile b10 because build server has no license
8 Years Ago
Fixed weather widget event icons lerping back to start positions when being re-used
8 Years Ago
Fixed menu button not setting gamestate correctly
8 Years Ago
More
8 Years Ago
UI layout fuckeries
8 Years Ago
"camera" text doesn't force render over 3D map view in hammer (same as 2d views)
8 Years Ago
Sales data aggregation Fixes
8 Years Ago
Fixed client errors.
8 Years Ago
ui mockups added inventory and ui mockups to node grid concept
8 Years Ago
input manager tweaks
8 Years Ago
Disabling graphics jobs Jenkinfiles 2017.1.0f1'
8 Years Ago
Fixed missing shader in standalone builds
8 Years Ago
Forgot a prefab in changeset 21249
8 Years Ago
Can hold down LMB to continously hit with hammer
8 Years Ago
Case sensitive rename (1/2) Case sensitive rename (2/2) Case sensitive rename (1/2) Case sensitive rename (2/2) Fixed possible exception when pausing
8 Years Ago
Disabled FollowCamera's "zoom to map" feature Various MapCamera tweaks WIP Overview map fog of war
8 Years Ago
Fixed wood world model collider rotation being off compared to visuals
8 Years Ago
Fixed slight grass displacement choppiness when moving Fixed dropped items not displacing grass when rotating (changed displacement mask to projection) Optimized grass displacement by separating moving and static meshes
8 Years Ago
Fixed burlap sack world models spazzing out