256,438 Commits over 4,018 Days - 2.66cph!
ui mockups
added inventory and ui mockups to node grid concept
Disabling graphics jobs
Jenkinfiles 2017.1.0f1'
Fixed missing shader in standalone builds
Forgot a prefab in changeset
21249
Can hold down LMB to continously hit with hammer
Case sensitive rename (1/2)
Case sensitive rename (2/2)
Case sensitive rename (1/2)
Case sensitive rename (2/2)
Fixed possible exception when pausing
Disabled FollowCamera's "zoom to map" feature
Various MapCamera tweaks
WIP Overview map fog of war
Fixed wood world model collider rotation being off compared to visuals
Fixed slight grass displacement choppiness when moving
Fixed dropped items not displacing grass when rotating (changed displacement mask to projection)
Optimized grass displacement by separating moving and static meshes
Fixed burlap sack world models spazzing out
Fixed occlusion culling on roof parts
Picker selections in hammer use software skinning/lighting for studiomdl
Stripped rigidbodies from a gazillion worldmodel prefabs, storing mass on world model component
Fixed comment input popping up for a frame when watching a replay
Fixed comments being visible in the main menu after leaving a replay
Rocket factory door LOD/COL/Prefab
Washed lube off dropped items
Some more WebGL error fixes
Meta files
Fixed some WebGL build errors
Dropped items displace grass around them
More projects page cleanups
Reduced rarity of burnt meat from "Uncommon" to "Common" (despawns faster when dropped)
Launch site warehouse awning and tweaks
Added play button to blog videos
Steeper curve to scale item despawn time based on item rarity (i.e. rare items despawn even slower)
Enabled foliage distance fadeout (toggled via vcolor.b like displacement)
User town/country
Templates
Project tags
Can now see the pause menu in replays, with help text hidden
Merge branch 'master' of SpaceUsurperUnity
Tinting and placement improvements
Fixed biome seasons not being properly applied on start
Nicer team list
Trail Park Boys joke
Improved project list
Rocket factory grounds, replaced game objects with prefabs
Major improvements to my CharacterState and InputMessage reuse code.
some refactoring with unit/pxc destroy & disable
merged DontStartActive into DontAutoSpawn
Launch site warehouse LOD/COL/prefabs
Clamped prison sentence, added release all console command.
Merged from main/humanoidNPC branch.
Unlocked all resolutions, updated jenkins file for 5.6.2f1
Clamp resolution setting value between 0 and currently available resolution count
Use vertex color B channel to scale displacement