224,867 Commits over 3,714 Days - 2.52cph!

9 Years Ago
* Fixed Combine Mine leaving looping sound behind if removed while the sound is playing * Fixed a bug with Bugbait and Grenade weapons where you can have both stuck in unusable state * Fixed SF_TRIG_TOUCH_DEBRIS not working in any tigger entity * Fixed Weapon.GetActivity() not returning any values * Added Weapon.GetWeaponViewModel() - returns string * Added Weapon.GetWeaponWorldModel() - returns string * Added Weapon.GetWeight() - returns int * Added Weapon.HasAmmo() - returns bool * Added Weapon.AllowsAutoSwitchTo() - returns bool * Added Weapon.AllowsAutoSwitchFrom() - returns bool
9 Years Ago
Fix derp
9 Years Ago
WeatherSettings now stores a list of EffectSettings, which are applied globally when weather changes.
9 Years Ago
tweaked the player's turn in place animations added water splash fx for when the player is treading water/swimming above waterline
9 Years Ago
Right one.
9 Years Ago
Max file.
9 Years Ago
Steamworks
9 Years Ago
NeedSettings StatClass property returns correct type
9 Years Ago
9 Years Ago
- Agent.AttributesAndSkills renamed to Agent.Stats - Remade StatCollections for all Agents
9 Years Ago
- Needs are now Stats - Rewrote methods in Agent+Stats. Added generic methods for GetStat and HasStat, with type specific overloads for convenience - Removed Need Triggers - Removed Need related Conditions/Considerations and Actions - Removed NeedManager - Removed redundant AttributeManager - Removed un-used AttributeStat/AttributeStatSettings (leftovers from testing ptrefall?) - Misc GC opt. in various scripts (foreach removals mostly)
9 Years Ago
Server shutdown speed
9 Years Ago
YAMfM
9 Years Ago
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9 Years Ago
DSE tweaks
9 Years Ago
Tweaks
9 Years Ago
5.2.2p2
bot
9 Years Ago
Automated Windows Build #34
bot
9 Years Ago
Automated Linux Build #34
9 Years Ago
Fuck Linux
9 Years Ago
Fixed bad scoring in Machine process ValueOfInput
bot
9 Years Ago
Automated Windows Build #33
9 Years Ago
linux build test
9 Years Ago
UI cleanup, considerations for machine (fire) item input and tribe "requirements" are no longer boolean but instead return a value (see Machine.ValueOfInput)
bot
9 Years Ago
Automated OSX Build #32
bot
9 Years Ago
Automated Linux DS Build #32
bot
9 Years Ago
Automated Windows Build #32
9 Years Ago
Lets spell define right
bot
9 Years Ago
Automated Windows Build #31
bot
9 Years Ago
Automated OSX Build #31
9 Years Ago
Bootil xlink
9 Years Ago
Deleting bootil
bot
9 Years Ago
Automated Windows Build #30
9 Years Ago
Undone
bot
9 Years Ago
Automated Windows Build #29
9 Years Ago
freetype unlink
9 Years Ago
CraftableParameters now cache its IdCountPair list.
9 Years Ago
Fixing pine tree view prefab ipositon data
bot
9 Years Ago
Automated Windows Build #28
9 Years Ago
Updated Deuce
bot
9 Years Ago
Automated Linux DS Build #27
bot
9 Years Ago
Automated Windows Build #27
9 Years Ago
TENN - 15 portrait anims Elvis lose portrait anim
9 Years Ago
Fixed pregnancy considerations Removed old particle fx prefabs Fixed a load of UI widgets being raycast targets when they shouldnt be
9 Years Ago
TENN - 15 portrait anims Elvis lose portrait anim
9 Years Ago
Added fly swarm effect. Increase visibility of snow bare footprint. Fixed sand impact that wasn't set to receive shadows.
9 Years Ago
Spawn tweaks, GoToSmartObject revert fix, Sky/Player/Ocean tweaks, Smoke material shader changed, blah blah blah
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Generic entity linking via sockets Reject building block placement on occupied construction sockets