256,452 Commits over 4,018 Days - 2.66cph!

8 Years Ago
Fixed biome seasons not being properly applied on start
8 Years Ago
Nicer team list Trail Park Boys joke Improved project list
8 Years Ago
Rocket factory grounds, replaced game objects with prefabs
8 Years Ago
Major improvements to my CharacterState and InputMessage reuse code.
8 Years Ago
some refactoring with unit/pxc destroy & disable merged DontStartActive into DontAutoSpawn
8 Years Ago
Launch site warehouse LOD/COL/prefabs
8 Years Ago
Clamped prison sentence, added release all console command.
8 Years Ago
shader variants
8 Years Ago
Merged from main/humanoidNPC branch.
8 Years Ago
merge
8 Years Ago
version++
8 Years Ago
Unlocked all resolutions, updated jenkins file for 5.6.2f1
8 Years Ago
Clamp resolution setting value between 0 and currently available resolution count
8 Years Ago
Use vertex color B channel to scale displacement
8 Years Ago
update scolling bar background color in menu
8 Years Ago
Fixed bug with options resolutions being reversed correctly in UI but not for the game
8 Years Ago
backup
8 Years Ago
Merge from main
8 Years Ago
increased coverage on grass blade models
8 Years Ago
attenuation of wind on flowers and small foliage tweaks to grass meshes to fake more coverage displacement value stored in Blue channel
8 Years Ago
commit to update
8 Years Ago
tweak option stuff
8 Years Ago
wip unit bar stuff
8 Years Ago
Foliage properties backup
8 Years Ago
backup
8 Years Ago
satellite stage again fixed invuln pixel color mine stage minelayer form 1 minelayer form 2
8 Years Ago
Don't frustum cull CMapClass before rendering if the entire parent node is visible
8 Years Ago
bSoftwareLighting = false for Hammer
8 Years Ago
roads updated
8 Years Ago
merge from foli
8 Years Ago
Fix input issue in CLIENT+SERVER mode
8 Years Ago
merge from main
8 Years Ago
Batch drawing of vertices for CMapSolid in Hammer
8 Years Ago
Minor edits. Rebuilt protobuf proj.
8 Years Ago
Turning interp clock debug off
8 Years Ago
Get variable interpolation clock to set a value earlier. Not a server perf fix, just less stuttering on clients with lots of lag
8 Years Ago
Improved performance when rendering translucent objects in Hammer
8 Years Ago
trim selected pixel range clipboard
8 Years Ago
Merging in from main
8 Years Ago
Don't print BOTH save messages
8 Years Ago
Add revision info to server console
8 Years Ago
lighting tweaks and concet art tests added reflection probe and skybox, tweaked gun position starting on concept art for ui, created node grid and most nodes
8 Years Ago
Removing WaitForEndOfFrame use on the server. This is currently broken in batchmode in the latest version of Unity. Bug here: https://issuetracker.unity3d.com/issues/waitforendofframe-doesnt-execute-in-batchmode-on-built-project
8 Years Ago
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8 Years Ago
WIP new weather/seasons UI widget, related seasons and weather event refactoring
8 Years Ago
Don't try reloading the UI if we're quitting. It'll be null now anyway.
8 Years Ago
compiled global dll
8 Years Ago
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8 Years Ago
3rd person player anim tweaks
8 Years Ago
Fixed