256,452 Commits over 4,018 Days - 2.66cph!
Fixed biome seasons not being properly applied on start
Nicer team list
Trail Park Boys joke
Improved project list
Rocket factory grounds, replaced game objects with prefabs
Major improvements to my CharacterState and InputMessage reuse code.
some refactoring with unit/pxc destroy & disable
merged DontStartActive into DontAutoSpawn
Launch site warehouse LOD/COL/prefabs
Clamped prison sentence, added release all console command.
Merged from main/humanoidNPC branch.
Unlocked all resolutions, updated jenkins file for 5.6.2f1
Clamp resolution setting value between 0 and currently available resolution count
Use vertex color B channel to scale displacement
update scolling bar background color in menu
Fixed bug with options resolutions being reversed correctly in UI but not for the game
increased coverage on grass blade models
attenuation of wind on flowers and small foliage
tweaks to grass meshes to fake more coverage
displacement value stored in Blue channel
Foliage properties backup
satellite stage again
fixed invuln pixel color
mine stage
minelayer form 1
minelayer form 2
Don't frustum cull CMapClass before rendering if the entire parent node is visible
bSoftwareLighting = false for Hammer
Fix input issue in CLIENT+SERVER mode
Batch drawing of vertices for CMapSolid in Hammer
Minor edits. Rebuilt protobuf proj.
Turning interp clock debug off
Get variable interpolation clock to set a value earlier. Not a server perf fix, just less stuttering on clients with lots of lag
Improved performance when rendering translucent objects in Hammer
trim selected pixel range clipboard
Don't print BOTH save messages
Add revision info to server console
lighting tweaks and concet art tests
added reflection probe and skybox, tweaked gun position
starting on concept art for ui, created node grid and most nodes
Removing WaitForEndOfFrame use on the server. This is currently broken in batchmode in the latest version of Unity. Bug here: https://issuetracker.unity3d.com/issues/waitforendofframe-doesnt-execute-in-batchmode-on-built-project
WIP new weather/seasons UI widget, related seasons and weather event refactoring
Don't try reloading the UI if we're quitting. It'll be null now anyway.
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3rd person player anim tweaks