225,850 Commits over 3,714 Days - 2.53cph!

bot
9 Years Ago
Automated Linux Build
9 Years Ago
Got rid of GL path and opengl32.dll dependency on windows; available only with _DEBUG conditional
9 Years Ago
Merge to Main - Explosion work
9 Years Ago
VFX wip
9 Years Ago
Stability tweak
9 Years Ago
removed unwanted files.
9 Years Ago
9 Years Ago
Manifest (ambience changes)
9 Years Ago
re-exported throw anim
9 Years Ago
VFX Wip
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
LOD fixes for building parts doorways
9 Years Ago
Fixed potential NRE in Planner.Server DoBuild
9 Years Ago
Stability warmup tweaks
9 Years Ago
Fixed potential NRE in Construction.Placement
9 Years Ago
very low chance for duplicates (of blueprints you already know) when revealing
9 Years Ago
Fix bug when disabling/destroying AmbienceEmitters
9 Years Ago
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9 Years Ago
Set player voice audiosource priority to max
9 Years Ago
devastating ak/bolt nerf - recoil penalty while moving
9 Years Ago
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9 Years Ago
merge from main/ambience2
9 Years Ago
merge from main/ambience2
9 Years Ago
weapons can specify a movement penalty for recoil m249 has insane recoil when moving (unusable)
9 Years Ago
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9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Lots of tweaks, fixes, and new bits
9 Years Ago
external stone gate now more rare
9 Years Ago
New torch WM effect.
9 Years Ago
Salvaged sword & Machete now throwable Organised Machete prefab folder to match other weapons
9 Years Ago
Stability neighbour notify only sends along female links
9 Years Ago
Fixed potential NRE in BaseEntity OnValidate
9 Years Ago
m249 actually unresearchable and uncraftable
9 Years Ago
Added stability.verbose convar (default off)
9 Years Ago
- Majorly reworked more movement stuff. Completely removed BaseEnemyMovement component. BaseMovement is now purely resposinble for providing movement and collision functionality, driven by new AI components or player controls. - Removed BaseEnemyMovement script from all enemies, now just has BaseMovement - Added the new basic enemy AI component to all enemies and transferred behaviour settings that used to exist in BaseEnemyMovement
9 Years Ago
Disabled collision spheres in anim viewer
9 Years Ago
Stability floating point inaccuracy fix
9 Years Ago
DM now drills down through Goals until it finds a GoalPlan
9 Years Ago
manifest et al
9 Years Ago
Goals DM WIP
9 Years Ago
-fixed IM NRE error, was caused by missing InfMap being queried straight after creation (ie. before threaded process made one)
9 Years Ago
More building fixes
9 Years Ago
SmartObject creates interactions properly again
9 Years Ago
Fixing silly things
9 Years Ago
Building construction states are seperate from the primary state
9 Years Ago
New owl shots WIP
9 Years Ago
Buildings now store a list of interactions flagged by BuildingStates
9 Years Ago
Added shit UI to create different building objects.