256,575 Commits over 4,018 Days - 2.66cph!
Remove crimes from criminal
Actually fixed BEFORE-828
Experimenting with a loading progress system
Merged in terrain texturing edit-mode verbosity mitigation
Fixed bright code-lock open/closed lights when non-lit; switched transparent materials to opaque (needed shadow)
Fixed start game button not working in Tribe create UI after quitting to menu and starting a new game
Effects with removal actions but no adding actions should now work correctly
Crimes shoud now get serialized and show in the crime log UI
Added the exit action back and added an enter action
temporarily removed exit action chain from Worn Out effect in order to work around a bug
Let's null the Unit when resetting Effects
Moar effects logging and change of execution order so the removal event actually triggers after removal
Tool viewmodel position/scale fuckery
Boilerplate bot command system
Bot commands + actions progress
Misc
Merge branch 'master' into Ian
Added conditional packed map keywords
Added texture packing processor and tracker (wip)
Added packed version of standard layers; base layer first
Renamed packed standard shader
Increased time tolerance for terrain texturing runtime support map generation verbosity
Can now log profile samples to the console for things that load on Awake
Scene stuff
Softer, more natural lighting test
more laser stuff
form 2 lasers
tweaked how bullets get removed
laser skull circle attack
laser inactive when their pixelgroup anchor is destroyed
Added camera lag to spring arm camera
Cache Entity.CalcAbsolutePosition in __newindex
set unit health color stuff, shatter effect, particle,animation etc...
CCollisionProperty no longer uses AllocTempVector
toggle button for playing replay or not
Updated native plugin (Linux)
Fixed multi-material editing for packed materials
Replace DistanceToRay with DistanceToRaySqr
Call RecalculateTags at the same time as other master-server stuff rather than every frame
laser part anchor
merge
hooked up hijack button in inspector
Skin texture load memory management fix
More memory management fixes
Updated native plugins (Linux)
Added separate shader gui for packed materials to reduce transition issues
More packed shader work
Added spring arm camera with collision