250,286 Commits over 3,959 Days - 2.63cph!

7 Months Ago
Do Reverse-Z worldtoshadow in lightbinner rather than in shader code, makes existing old shaders have proper shadows with just our compatibility mode https://files.facepunch.com/sam/1b0211b1/kzfuxUK73z.png
7 Months Ago
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
7 Months Ago
Dictionary control widgets can't be edited when readonly
7 Months Ago
Added side turrets to the vendor
7 Months Ago
Move "Model X has mismatching model version" to -verbose (vbsp.exe) Temporarily partially disable "CBoneAccessor invalid bone id" warnings For cases with error models
7 Months Ago
reduced max tick rate on cloth
7 Months Ago
re-organising scene into appropriate groups re-organising radhouse large prefab
7 Months Ago
Allow model inspector to preview animations https://files.facepunch.com/layla/1b0211b1/sbox-dev_fdrQka7PNG.mp4
7 Months Ago
renderdevicevulkan: enable reverse depth Reverse the DepthFunc on all shaders GREATER <-> LESS gizmo_grid: reverse manual depth bias We need to change the depth clear value from 1->0 (in 3 different places of course) Recompiled core shaders Fix r_depth_debug Default RenderState DepthFunc to RS_CMP_GREATER_EQUAL, makes shaders without a RenderState set default to it https://files.facepunch.com/sam/1b0711b1/tt3.png Readjust depth bias on debug shaders for reverse depth Fix shadow in reversed depth https://files.facepunch.com/sam/1b0711b1/tt2.png Adjust depth bias for gizmo shaders for the increased depth precision Tiled light culling with reverse-z SSR with inverted z ( Way more stable ) Fix (3D) Skybox with inverse depth range Fix SSR backtracing on reverse depth Remove shadow depth bias from shader, it should be controlled by shadow matrix on lightbinner DoF with reverse depth Shaders for reverse depth Fix glass and decal overlays depth bias Shaders with depth bias fixes Add shadow depth bias on matrix Compile UI shaders for inverse depth Reverse depth comparison on the sampler rather than on the shader for shadows, makes this more lean Fix SSR backtracing and confidence check ( and Depth::GetLinear() ) https://files.facepunch.com/sam/1b1111b1/cxXjDfQ2g5.png Update shaders Reverse-Z Compatibility: Serialize depth stencil state version and reverse the depth comparison of old shaders Update shaders with stencil state versioning https://files.facepunch.com/sam/1b2111b1/ZCuq7swn9v.png Shaders with reverse-z and IBL
7 Months Ago
updated test scene
7 Months Ago
simplifying burst cloth in prep for separation as jiggle-only solution - position based dynamics, with hard rotation constraints - configurable relaxation factors to allow for artist control over bounciness of constraints
7 Months Ago
Added a toxic pool water surface toxic pool material
7 Months Ago
Remove dead link from user profiles
7 Months Ago
Vendor attacker is not marked as hostile
7 Months Ago
Wired headlights and spotlights to TOD
7 Months Ago
Fix cubes_actions test name
7 Months Ago
Add cubes_actions.scene Each cube uses an action to change color every update
7 Months Ago
Fixed out of stock being displayed briefly inside vendor. Also fixes being unable to buy from the machine whilst someone else is buying at the same time
7 Months Ago
Fix OnComponentUpdate / OnComponentFixedUpdate not running
7 Months Ago
Placeholder sounds for smokes - added ability for SoundEmitter to specify volume over time and also Destroy On Finish (def: true)
7 Months Ago
Fixed Facepunch/sbox-issues#5752
7 Months Ago
Remove CPU debug log Mantis -> Dragonfly Update Thumbnails & Thumbnail Generation
7 Months Ago
Underwater divesites ABC base setup Unity scene setup with S2P groups
7 Months Ago
Merge main -> travelling_vendor
7 Months Ago
Add support for optional extensions, e.g. XR_EXT_hand_tracking
7 Months Ago
Initial VR scene for main menu https://files.facepunch.com/alexguthrie/1b2011b1/sbox_pKFaTyqkgq.png Remap worldpanel depth correctly, fixes depth issues Treat worldpanels as layers Render VR menu at 4k, scale down to fit Basic VR world input component, menu works properly https://files.facepunch.com/alexguthrie/1b2511b1/Desktop%202024.06.25%20-%2015.51.37.05.mp4 Update Facepunch.XR to 92bea5f Provide poses for Facepunch.XR submit, prevents jittery and spongey tracking Line hands up better in VR menu scene Quick little test map just so I'm not staring at an orange texture Init package string table before loading menu Main menu panel has background if running in VR Update map, add references (ideally we should be shipping these with the game, but this is easier to iterate with) Update Facepunch.XR to 8839c8e Remove unused InputSource and InputSourceHandle properties on TrackedDevice Make headset a tracked object, means it can appear in Input.VR.TrackedObjects & matches controllers Changes the API without breaking it, e.g.: `var headTransform = Input.VR.Head;` becomes: `var headTransform = Input.VR.HMD.Transform;`
7 Months Ago
New font
7 Months Ago
Added initial particle effect for simple smokes (CSGO style). Add option for fuse delay to enable a fuse effect prefab after some delay, we can add sounds here. Can also add a sound emitter for smoke release to smoke effect prefab
7 Months Ago
Updated all radiator positions throughout level
7 Months Ago
tweaked radiator props draw distances, added a white material variant
7 Months Ago
merge from main
7 Months Ago
board base
7 Months Ago
m9 bayonet texture updates
7 Months Ago
set dressing progress backup
7 Months Ago
Reduced bike passenger view range by 10 degrees each way. Reduces horrifying body twist.
7 Months Ago
viewmodel handcuffs - setup viewmodel renderer script
7 Months Ago
Remove transition times on cuffs VM deploy state animations to fix visual state bug
7 Months Ago
Fix minimap/bombsite labels
7 Months Ago
Animations
7 Months Ago
Move PlayerColor to PlayerState (Closes Facepunch/sbox-hc1#148)
7 Months Ago
blunderbus admire animation edited
7 Months Ago
Update Facepunch.ActionGraphs * Optimization when cloning * Nicer error messages with invalid pure methods (Facepunch/sbox-issues#5743)
7 Months Ago
radhouse apartments and radiator collision fix
7 Months Ago
Moved play area overlay panel so it's not in front of the crosshair
7 Months Ago
7 Months Ago
Cache ExposedProperties
7 Months Ago
Cash grab can support 10v10
7 Months Ago
Added new remove hood and cuffs radial icons
7 Months Ago
Update particle_rock_burst.prefab
7 Months Ago
Update particle_bug_splat.prefab