250,294 Commits over 3,959 Days - 2.63cph!

7 Months Ago
Backups
7 Months Ago
Halve the collision impulse Y
7 Months Ago
Force one update tick on initial load to get suspension distance etc right, even if it's asleep. Fixes "hovering" bikes
7 Months Ago
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7 Months Ago
Improve csv exporter to export multiple item data streams at once
7 Months Ago
7 Months Ago
7 Months Ago
Placement checks
7 Months Ago
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7 Months Ago
Parent merge
7 Months Ago
Travelling vendor is no longer globally networked
7 Months Ago
Merge Bikes->main
7 Months Ago
Adjusted damage, hurt triggers, forces
7 Months Ago
Mrege from main
7 Months Ago
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7 Months Ago
Fix NRE in TeleportKeyframeBody
7 Months Ago
Remove left over log
7 Months Ago
merge from main
7 Months Ago
Merge main -> Bikes
7 Months Ago
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7 Months Ago
Fixed lingering highlight component when hovering multiple bugs quickly Create Coin Prefab and Component Spawn Coins on Bug Death
7 Months Ago
Remove some unneeded debug logs Position bugs on their cell properly Bees float on sin wave with offset based on cell position Remove unnecessary collisions from game_environment prefab Model references in BugResource Thumbnail generation Editor Tool for BugList UI PlacingHud now shows bug thumbnails instead of coloured icons Draw thumbnail icons on BugList, drawing correct segment type Display thumbnail icons in inspector panel
7 Months Ago
New Menu
7 Months Ago
Remove mks, use new format
7 Months Ago
Allow drag drop on ResourceControlWidget if the game resources are assignable
7 Months Ago
Don't tint the bugs to their colour anymore. Reposition body in prefabs, give each proper colliders Determines head/body/corner/tail pieces and the needed rotational offset
7 Months Ago
▄██▅ ▄██▍▅▅▆▍▊▋▌▍▍█▊▄▋▌▍ ! ▋▄ ▊▋█▇ ▅▍▇▄▌▌▊▇▄▌▋ ▊▅▊▆ █▋█▆▉▊.▅▄▋█.▊▅█▋.▄▇▋ ▍▉▄▆▌▌▌▍▆▉▌▊▍▇▊▆▋▆▇▆█▍▊▍▍▊▊ ▅▊▅▊ ▍█▍ ▋▉▊ ▍▊▍▊▇▇▄▇▇▌ ▄▄ ▍▊█ ▋▅▆▄
7 Months Ago
fix compile error
7 Months Ago
Fix game_text crashes
7 Months Ago
Fix Component being decorated with IUpdateSubscriber, IFixedUpdateSubscriber (making it useless)
7 Months Ago
Fixed fucked ambient lighting
7 Months Ago
caterpillar origin
7 Months Ago
Added BugListSegment to BugListEntry Hovering a BugListSegment highlights the segment on the board if visible (and shows its inspector) Assign categories to Bug GameResource Rename Bug -> BugResource Rename Weapon -> WeaponResource BugResource now has definitions for different body part prefabs. PlacingInput now determines which prefab to use on each cell when placing. Fixed issues with calculating segment rotation on creation.
7 Months Ago
Add start and end loop points to sound meta
7 Months Ago
radhouse apartment props
7 Months Ago
Don't do MakeNameUnique() if we have > 100 siblings, don't always create a hashset Lets cache TypeLibrary.GetTypes( t ) - and invalidate when things change - this significantly improves TypeLibrary performance
7 Months Ago
Add some logging to help investigate #142
7 Months Ago
Completely remove the locking from Performance.Scope
7 Months Ago
Fix "Value cannot be null." when ControlWidget cannot be created for property
7 Months Ago
Benchmark fullscreen is borderless
7 Months Ago
Change default of gmod_uncache_test to -2 I need to verify the changelevel crashes are caused by this.
7 Months Ago
Fixed nextbot deaths counting twice for npc_maker Restore game_text rendering same text channel multiple time Block "Miscellaneous Symbols and Arrows" unicode block in server browser Free font materials & textures on disconnect
7 Months Ago
Melee weapon - M9 Bayonet model only https://sbox.game/facepunch/v_m9bayonet
7 Months Ago
Possible fix for crash when removing cameras/devices
7 Months Ago
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7 Months Ago
Fix shaky pinch zoom Fix map position changing at the end of a pinch zoom
7 Months Ago
frontier hatchet rig tweaks, initial burstcloth setup
7 Months Ago
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7 Months Ago
hook up manager prefabs
7 Months Ago