135,959 Commits over 4,444 Days - 1.27cph!

9 Months Ago
merge from naval_update
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
Update: append AnalyticsTable name when logging accumulator activity Tests: none, trivial change
9 Months Ago
merge from more_cannon_fixes
9 Months Ago
Remove debugs and extra print statements
9 Months Ago
pt_boat_gameplay_pass -> naval_update
9 Months Ago
PT Boat Deepsea now driven properly by AI
9 Months Ago
Tropical2 prefab setup
9 Months Ago
Initial boat ladder item and prefab setup.
9 Months Ago
Update: accumulator log now also outputs byte size (pre compression if there is one) Tests: none, trivial change
9 Months Ago
Added a tooltip on the deep sea map marker
9 Months Ago
Bugfix: fix false "EventRecord pooling error" when disabling analytics.usev2 Hoping to rip it out once we fully convert to v2 Tests: unit tests + enabled-disabled in editor
9 Months Ago
Sails/planks/anchors/steering wheels can no longer be placed on normal construction You can't no longer use a normal planner on boat netting, Hulls no longer work on normal terrain.
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
More casino progress
9 Months Ago
Update: move analytics-for-server shutdown to ServerMgr.CloseConnection This shuts down server before steamwroks in SERVER+CLIENT editor - makes editor's lifecycle management less confusing Tests: confirmed client session end event still fires in editor
9 Months Ago
casino signs
9 Months Ago
Floating City 3 progress
9 Months Ago
Bugfix: ensure session end event gets enqueued for V2 analytics Tests: monitored in editor, saw it when stopping player
9 Months Ago
basic initial baked shore vector override component to let us specify zero shoredistance around areas that wouldn't normally result in shorevectors due to a lack of terrain (ghost ships, floating cities) - will let us stop storm waves just taking over the floating city in storms as they have no terrain to generate shore vectors
9 Months Ago
Casino dressing exterior dressing progress
9 Months Ago
Disabled pooling on ghostship for now
9 Months Ago
Fixed NRE when wiping the deep sea
9 Months Ago
xmas floorpapers wip, minor tweaks
9 Months Ago
xmas floorpapers wip
9 Months Ago
pt_boat_gameplay_pass -> naval_update
9 Months Ago
Fix 50 call turret attachment points after the model changes
9 Months Ago
merge from more_cannon_fixes to naval_update
9 Months Ago
Add `SocketMod_BoatBuildingBlock` to handle only placing cannons on player boats.
9 Months Ago
codegen
9 Months Ago
Clean: move new implementation into it's own file Might split it up further, but not needed for now Tests: editor compiles
9 Months Ago
Tweaked kitchen set texture to fix metallic/gloss values
9 Months Ago
Limit cannon deploying only to construction
9 Months Ago
naval_update -> pt_boat_gameplay_pass
9 Months Ago
Bugfix: respect rate limiters of AnalyticsTables and avoid mixing data when uploading - Fixed by creating an accumulator per AnalyticsTable that's managed by uploaders I need to profile and work on allocs, but it seems to be working Tests: unit tests and monitored client telemetry
9 Months Ago
PT Front Turret changes
9 Months Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly
9 Months Ago
merge from Charity_plushie2
9 Months Ago
merge from hackweek_crosshair_customization
9 Months Ago
merge from mesh-guide-shader-improvements
9 Months Ago
merge from drone_storage_hotfix
9 Months Ago
merge from monument_notification_sounds
9 Months Ago
deleted old saved shorevector texture
9 Months Ago
Fix small engine deployment
9 Months Ago
moved shorevector baking to the Tropical1 scene and reran s2p
9 Months Ago
DeepSeaIsland set its trees to the deep sea global network group
9 Months Ago
merge from naval_update/island_scenes
9 Months Ago
DeepSeaIsland calls Spawn on its hand placed trees, so they're added to the TreeManager
9 Months Ago
Tropical1: Added some resource spawn for testing purposes Disabled flattening for now, added realmed remove
9 Months Ago
boat building platform - materials and textures including lod3 bake material and textures - lods + initial prefab setup