250,289 Commits over 3,959 Days - 2.63cph!
Added new remove hood and cuffs radial icons
Update particle_rock_burst.prefab
Update particle_bug_splat.prefab
Fixed bikes drifting slowly when idle and awake
m9 bayonet world model and lods
https://sbox.game/facepunch/w_m9bayonet
Add basic support for using right CTRL/SHIFT keys for input actions, I didn't include RALT because my keyboard doesn't seem to work with it (resolves Facepunch/sbox-issues#5506)
ByteStream Rewrite (#1610)
* Added failing ByteStream stress test
* Rewrite ByteStream to use Span / ReadOnlySpan where possible
Start pending components before physics step - fixes physics step running before joints are created
set dressing progress backup
Look for eligible types in ResourceControlWidget, so it works with inherited types (resolves Facepunch/sbox-issues#5609)
https://files.facepunch.com/tony/1b0211b1/sbox-dev_YJS6hP69DC.png
Fix SoundEvent.GetNextSound random not using the full range of sounds
Fix NRE in Collider.RebuildImmediately
Fixed showing any old weapon as a marker
Demote spawn point error to a warning
Fix NRE in AimWeaponComponent
merge from demo_map_nre_fix
merge from snow_effects_roll_back_and_meshLOD_conversion
Remove unwanted transition
Replace the player's name with the player's steam persona (#146)
merge from fix_runtime_profiling_update -> main
Fix update, late update, physics & fixed update counters not being reset on the server
DynamicSceneObject can take vertex span instead of one at a time
Fixed sidecar wheel visual trouble
CPU fires more accurately at revealed bugs
Process particles in a GameSystem, all at the same time, to benefit from multithreading
Started support for CPU Board/Opponent
CPU Boards save their bug references properly
CPU Opponents now attack on their turn, chosing a random weapon when attacking.
Added support for particle system containers that contain lights that use LightEx scripts. Fixed motorbike damage light always showing
Fixed sidecar collider trouble
Fixed several NRE's when opening the map while in a demo and the player has placed markers
Fixed getting clip-check dismounted from bikes when scraping against walls
Moved bike driver eye pos forward, avoid clipping with clothing
Halve the collision impulse Y
Force one update tick on initial load to get suspension distance etc right, even if it's asleep. Fixes "hovering" bikes
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Improve csv exporter to export multiple item data streams at once