192,975 Commits over 4,049 Days - 1.99cph!

9 Months Ago
This should do it
9 Months Ago
Try to make Linux happy
9 Months Ago
Fixed a whole bunch of potential crashes with NPCs in multiplayer when there are no players 3rd argument to NetworkIDValidated - ownerID64
9 Months Ago
Add proxy tag fsm transitions, fix movement from previous states perduring in new states, proxy hurt state
9 Months Ago
Triggered by opening doors Updated protection values so it can take damage from fire
9 Months Ago
plane update
9 Months Ago
Decay durations, starts losing health after 30 minutes, fully decayed in 4 hours (subject to change)
9 Months Ago
Not deployable on tugboats Not deployable underwater Tweaked the construction checks: fixes a few deployment inconsistencies with foundations
9 Months Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
9 Months Ago
Spotlight & flare fixes.
9 Months Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
9 Months Ago
Fixed tin can alarm deployable on itself
9 Months Ago
exported wolf run hit animation test
9 Months Ago
Fixed wallpaper pickup always giving default skin item
9 Months Ago
Fixed right click opening the pie menu while holding wallpaper
9 Months Ago
Test scenee
9 Months Ago
merge from main
9 Months Ago
Render folder paths and filenames now use the format "ItemName/SkinName/ItemName - SkinName_xxx"
9 Months Ago
Fix wolf not taking damage
9 Months Ago
Subtracting 101333 (introduced server issues)
9 Months Ago
Added PrepareScene_PreRecord for init between takes. Zero out Rotation parent for each take.
9 Months Ago
Remove unecessary includes
9 Months Ago
large rock formation a test case jutting cliff test case
9 Months Ago
Simplify hfsm by implementing it with a stack instead of recursion
9 Months Ago
Add my own test duplicate of twitch render scene before I destroy it
9 Months Ago
More batch rendering progress.
9 Months Ago
moved ragdoll convar to server
9 Months Ago
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9 Months Ago
initial setup of serverside ragdolling with moderate bike collision damage
9 Months Ago
merge from tincan_alarm
9 Months Ago
Visualise clip positions
9 Months Ago
scaled up the icon a wee bit
9 Months Ago
Update: Updating ProtoBuf Codegen to use new Pool API * Includes new debug CodeGenerator binaries(built from FreeList-Depr branch, commit 1874d134). RustProtoBuf will be merged to main once I get closer to completion of teh refactor. * Generated new Rust.Data/generated/*.generated.cs files with no FreeList calls Tests: build tests for all targets
9 Months Ago
Support state names to help debugging FSM, and fix range / speed bugs in wolf encircling
9 Months Ago
Update the wire positions when playing the wobble animation Tweaked main collider
9 Months Ago
Allow nests FSMs
9 Months Ago
Wobble animation when triggered Triggered when damaged
9 Months Ago
merge from main
9 Months Ago
compile fix
9 Months Ago
Apple Silicon / ARM64 native libraries (allows everyone to use the Apple Silicon Unity editor)
9 Months Ago
reduced texture size on tin_can_wire to 256 x 64
9 Months Ago
Merge from parent
9 Months Ago
merge from main
9 Months Ago
Not deployable inside trees Always look up and don't use the target normal
9 Months Ago
Merge from main
9 Months Ago
Hook up win and lose animations
9 Months Ago
Merge from community_improvedcountdowns
9 Months Ago
More changes, thanks Plastic
9 Months Ago
Merge TrainBreakBarricades -> main
9 Months Ago
More changes