225,850 Commits over 3,714 Days - 2.53cph!

9 Years Ago
Fixing EmoteState
9 Years Ago
ItemContainer.Save garbage
9 Years Ago
Re-enabled resolution dialog
9 Years Ago
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9 Years Ago
Entity max distance conditional uses the distance to the entity bounds instead of its origin
9 Years Ago
Actual merge from main
9 Years Ago
Merge from main
9 Years Ago
working on lava court texture
9 Years Ago
updated lava court water
9 Years Ago
Added profile blocks to saves
9 Years Ago
replaced new WaitForEndOfFrame() with CoroutineEx.waitForEndOfFrame
9 Years Ago
fixed foundation.steps.collision orientation
9 Years Ago
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9 Years Ago
Reverted bad analytics manager settings Added ColorfulFX third party
9 Years Ago
Commenting out bad emote stuff
bot
9 Years Ago
Linux Build 832
bot
9 Years Ago
Windows Build 684
bot
9 Years Ago
LinuxDS Build 801
9 Years Ago
Removed the 20 character addon name limit
9 Years Ago
Emote stuff.
9 Years Ago
Added timewarning to GarbageCollectionHandler Seperated gc.collect from gc.unload
9 Years Ago
Running server with -keeplogs will prevent it from wiping the server folder logs on startup
9 Years Ago
Send server info with bug reports
9 Years Ago
Network Cache
9 Years Ago
Building blocks use more accurate colliders Fixed stair rotation exploit
9 Years Ago
Added Owl forehand stretch & win anim WIP
9 Years Ago
Water2.5: Fixed SSAO command buffer ordering Water2.5: Fixed rivers getting ocean wave displacement
9 Years Ago
Fixed cupboard entity bounds Removed MeshFilter component from cupboard trigger Automatic entity bounds calculation (when no bounds have been set up) ignores triggers
9 Years Ago
Reduced cupboard health
9 Years Ago
updated RustBuilder
9 Years Ago
Effects WIP 2
9 Years Ago
Water2.5: Fixed DepthOnly still having tess/displacement in low quality modes Water2.5: Fixed white 'sprite' issue caused by mishandling of fog in additional light passes Water2.5: Changed transparent order queue
9 Years Ago
Updated HUD to play anims
9 Years Ago
Fixing PlayerController interaction issues
9 Years Ago
Effects WIP
9 Years Ago
Mesh collider are now generated.
9 Years Ago
Added DDraw shader to "always include" list
9 Years Ago
Added idle anim for hex effect
9 Years Ago
FOR FUCK SAKE factory model collision FOR FUCK SAKE factory room prefab / add more room to the generator !A factory modular pieces variations
9 Years Ago
Cursor state stuff, added contextual cursor variations Radial button tinkering Renamed ISelectable > IInteractable UnityEvents for Entity destruction
9 Years Ago
Clientside GC
9 Years Ago
Fixed "Look rotation viewing vector is zero" logs
9 Years Ago
AI garbage, perf
9 Years Ago
client compile fix (sorry!)
9 Years Ago
greybox implementation
9 Years Ago
merge from main
9 Years Ago
finished texturing up cogs, working on court texture
9 Years Ago
water extinguishes fireballs
9 Years Ago
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9 Years Ago
heli code cleanup 3