239,406 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Changed splatmap resolution bias
9 Years Ago
Bandage sound tweaks
9 Years Ago
stone hatchet soft strike sound tweak
9 Years Ago
Large fire sound tweaks
9 Years Ago
Window shutter sounds
9 Years Ago
Stone external gate sounds + wood external gate sound tweaks
9 Years Ago
Fixed terrain alpha issues around sewer entrances
9 Years Ago
New player body fall sounds
9 Years Ago
Fall damage sounds
9 Years Ago
Sand and snow impact sounds + grass impact sound tweaks
9 Years Ago
- Room culler now enables any outdoor lights in any rooms connected to the current room (as well as the current room itself)
9 Years Ago
first pass at m249 sounds
9 Years Ago
worldmodel bundle names
9 Years Ago
FOR FUCK SAKE force update asteroid model material
9 Years Ago
Fixed steam inventory breaking if you have more than 128 items
9 Years Ago
Bundle tweaks
9 Years Ago
FOR FUCK SAKE force material on asteroid prefab
9 Years Ago
FOR FUCK SAKE force update material
9 Years Ago
Bug reporter categories
9 Years Ago
hopefully rollingback this file as I checked it in accidently
9 Years Ago
exposed bones on human rig and added pickup events to the pickup anims
9 Years Ago
Now handling the copying of content between Agent's GoalPlanVariant and DecisionMaker's variant.
9 Years Ago
FOR FUCK SAKE asteroid tile set
9 Years Ago
new human model from petur on a new rig. Some(all) of the animations are very rough or just wrong so to be fixed soon. human female remains unchanged to use as refrence but will be replaced soon
9 Years Ago
added human male source files, everything is in animations_misc and human_male isnt used at the moment, workflow to export lives inside human male animations misc in the text editor that needs to be ran. Slightly hacky, paths are semi hard coded. Actions get exported to unique FBX files if they are in the NLA editor AND unmuted (the little speaker next to the action strip) Then the main fbx with the rig and meshes gets exported if action is set to the one called bindpose when exporting. There needs to be an empty object inside the file or the RIG object dosent get though and so the hirechay is broken by one child (starts with root instead of rig) in unity and animations dont link with the rig. contains all the items from last checkin of ClothingObj.obj
9 Years Ago
Fixed RUST-277 - server objects aren't networking their positions to clients Removed some unused network functions
9 Years Ago
Cowboy rig - Skinning & problem areas
9 Years Ago
- GoalSettingsEditor child goal/plans in Foldouts - Added EatCookedMeat GoalPlan
9 Years Ago
FOR FUCK SAKE prefab room, recentered asteroid prefab/ divided the rectangular reflection volume in the factory room to 2 square one for tile rotation !A wip big asteroid structure+test kitbash in the prefab
9 Years Ago
- GoalPlanSettings.BehaviourChain stores new BehaviourPlanSettingsWrapper, allows for filtering of target entity type for DM
9 Years Ago
Prototype: Dynamic ambient light and sky reflection intensity for indoor / outdoor environments
9 Years Ago
melee ranges slightly increased across the board
9 Years Ago
added a ripple effect to the water bucket when the player moves around
9 Years Ago
FOR FUCK SAKE prefab room !A asteroid group model
bot
9 Years Ago
Automated Linux DS Build #76
9 Years Ago
combined all underwater world fx into one super prefab.
9 Years Ago
-merged new bits and bobs about IMs
9 Years Ago
fix for reload delay
9 Years Ago
- BehaviourChain.EnactInteractionDecision uses Decision.Context.InteractionPlan.SmartObject as target instead of Decision.Context.Target
9 Years Ago
- Ensure all Items which are flagged as Consumable have the Consume Interaction - Goal data tweaks
9 Years Ago
Fucking water texture fuck the fuck off
9 Years Ago
Reset item.removeTime on load serverside, to avoid items falling into limbo
9 Years Ago
Added input Reset To Defaults Added mouse blocking canvas when binding a key Fixed options starting on wrong screen
9 Years Ago
shotgun shell fires +2 projectiles handmade shell projectile count doubled, damage halved eoka spread increased ( less useless)
9 Years Ago
Basic collider generation. Pretty fast!
9 Years Ago
- DecisionPlan stored property in Goal/GoalPlan, not a field.
9 Years Ago
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9 Years Ago
Fixed being able to open chat when it's disabled
bot
9 Years Ago
Automated Windows Build #76
9 Years Ago
- GoalPlanVariant creates BehaviourChain - Added GPV.OnCompleted event - GPV.Add and GPV.Clear deferred methods for BehaviourChain - BC no longer creates BehaviourPlans from settings in constructor - Added abstract BehaviourPlanTypes property to BehaviourPlanSettings