255,415 Commits over 3,990 Days - 2.67cph!
made carry pose non looping to fix weird whole body freeze with carrying deer
Do not ship overrides/ empty fallbacks/ folder to Steam
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minor eq tweaks to a few sounds
reapply no melee hitmarker change to radtown loot barrels
Automated Linux DS Build #470
Spawn groups scale up their respawn rate with increasing player counts
Added spawn.player_base convar (base player count from which on we will scale up the loot respawn rate)
Added spawn.player_scale convar (how much to scale up the loot respawn rate with increasing player counts)
Added spawn.scalars console command (displays the current spawn scaling parameters)
Automated Windows Build #470
Automated Linux Build #470
Stop trying to load vaudio_miles binary
FOR FUCK SAKE force update ship[
FOR FUCK SAKE stuff to fix ship (?)
FOR FUCK SAKE tweak ship, initial setup for buoyancy
FOR FUCK SAKE tweak ocean
radiation balance for all clothing
rebalanced radiation at radtowns
fixed trashpiles not spawning on barren
adjusted barrel LOD's
increased gear spawn stack size
increased metal facemask and chestplate cost
added hazmat suit spawn chance in crates
fixed junkpile despawning while players are nearby
enable sound occlusion by default
lr300 silenced gunshot
mp5 silenced gunshot
no hitmarkers when meleeing barrels
fix hitmarker not being affected by the right volume slider
updated bullet flyby sounds
misc minor sound polish
Added console commands getbuf setbuf
Fixed rivers not visible (RUST-1436)
Saner underwater overlay culling
Fixed vehicle seat merge issue
Plastic made me merge all in the last commit, just reverting this bay window I didn't mean to touch
Merging vehicle updates - multiple seats with driver/passengers, player models in cars
Merging in vehicle camera smoothness branch.
Stopped footstep sounds playing while driving cars - this isn't The Flintstones
Car audio working again, sending sounds from client to server.
Automated Linux DS Build #469
Fixed kill history recording incorrect unit as attacker.
Automated Windows Build #469
Automated Linux Build #469
use j instead of i inside j loops!
Catch ands Retry schema download
Automated Windows Build #468
Fixed shorts armour occupation
Water related server compile fix
updated icons for rope and sewing kit
Instanced shader for rocks
Camera culling tweaks
Disabled NavMeshObstacles on decor rocks (temporary, need to be enabled after spawn via a coroutine)
Island 1 navmesh
Rewrote network group updating to be more robust with entity parenting
Fixed emission map not working
Stated looking at networking buildings