239,386 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Fixed shutters taking slash damage
9 Years Ago
Updated loot table (missing pork)
9 Years Ago
Added logo
9 Years Ago
9 Years Ago
Fixed NestedEditorDrawer errors
9 Years Ago
added deuce_level_select_screens folder with images
9 Years Ago
Metal and stone foundation.steps hollow
9 Years Ago
Updates to bone club vm source anims Added throw source Extended idle re-named as rare idle
9 Years Ago
More shelves life
9 Years Ago
Satellite Dish prefab update
9 Years Ago
Network++
9 Years Ago
Foundation step rollback
9 Years Ago
changed the spear animations so they strike the target sooner.
9 Years Ago
manifest, loot, etc
9 Years Ago
bone knife & eoka no longer fill up the uncommon spawn table (now common) mace, longsword, large cleaver now uncommon instead of rare salvaged sword common higher chance for usable weapons/tools in radtowns drastically reduced ammo found with weapons in radtowns
9 Years Ago
protocol++
9 Years Ago
door health/armor balance sheet metal door cheaper
9 Years Ago
stone spear once again takes wooden spear instead of 300 wood to craft
9 Years Ago
broken items can be researched, albeit at huge risk for destruction
9 Years Ago
item condition inversely reduces research chance by 50% instead of 100%
9 Years Ago
actually fixed infinite 556 ammo
9 Years Ago
firearms found in radtowns/barrels spawn with zero or almost zero condition
9 Years Ago
fixed auto turret NRE's
9 Years Ago
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9 Years Ago
groundwatch can specify layers (no more floating turrets)
9 Years Ago
New landmine explosion. New Incendiary rocket explosion.
9 Years Ago
weapons used as crafting ingredients unload all of their ammo before being used up
9 Years Ago
StatCollectionSettingsEditor Added Sleep Need and linkers for energy and hunger Added Need For Sleep consideration People eat people.
9 Years Ago
vm source update
9 Years Ago
- Removed turret spawn script from FloorHatchA prefab and rebuilt prefabs to fix fuckup
9 Years Ago
fixed AK recoil being almost non existant, back to old levels
9 Years Ago
- Fixed bug with missions that don't require level generation to not track mission correctly.
9 Years Ago
Generating all basic LODS seperately.
9 Years Ago
campfire, furnace, small stash no longer deployable in water
9 Years Ago
Fix for double bounce prediction
9 Years Ago
- Rebuilt prefabs
9 Years Ago
autoturret no longer stops firing when you crouch super close to it autoturret lines barrel up to target more accurately
9 Years Ago
Standard ball modifier now handles the bounce Switched back to Igor in game scene
9 Years Ago
- More turret tidyup/purge/breaking
9 Years Ago
- Phase1 of turret cleanup/rework: - Made the three types of turrets in TT boss fight their own prefabs so they never get fucked - Fixed some stuff in TT boss fight - TT mission is fucked and can't debug it
9 Years Ago
Added meat items data and assets Renamed GoToDistance > GoToEntity, checks destination against target position in RunImplementation (acts as a Follow Action) Added HarvestFromCorpse Interaction (doesnt use iPositions like the standard HarvestFood) Added DeerCorpse Resource Fixed some editor errors
9 Years Ago
Fixed shutter lock proper
9 Years Ago
Master animal max.
9 Years Ago
Fixed EAC kicking errors
9 Years Ago
Effects from active weather will be applied to newly created Units Rain tweaks
9 Years Ago
Fixed doors appearing closed when open, sometimes
9 Years Ago
Changes to hierarchy in Mavis rig to stabalize ball anim data Mavis flying forehand test source Owl source anim update
9 Years Ago
Integrating some new building generation and LOD stuff.
9 Years Ago
Added human corpse Resource Unit+Resource handles creation of a Resource on death ResourceSettings.Create(Entity from_entity) overload for creation of resource using an existing Entity's View
9 Years Ago
WIP on court collision - Added zones to swamp court