239,375 Commits over 3,837 Days - 2.60cph!

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9 Years Ago
Automated Windows Build #40
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9 Years Ago
Automated OSX Build #39
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9 Years Ago
Automated Windows Build #39
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9 Years Ago
Automated Linux Build #39
9 Years Ago
Fix compile error
9 Years Ago
Disabled lock on window shutters
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9 Years Ago
Automated Windows Build #38
9 Years Ago
* Fixed gravity gun not calling OnFailedPhysGunPickup on any entity * Fixed not being able to grab a Magnusson Device from Jalopy's back * Fixed Japoly's radar and added multiplayer support * Added ismatrix * Entity.RestartGesture() is not serverside only ( It never did anything on client ) * Entity.SetWeaponModel()'s Weapon argument is now optional * Added 2 new parameters for Entity.RestartGesture - autokill = true, addIfMissing = true * Added a bunch new functions for gesture/layered sequence stuff
9 Years Ago
Resource deposits use a salted server seed for unique deposit positions (server.salt convar)
9 Years Ago
Fixed UI sounds not adhering to volume control (mainly pie menu clicks)
9 Years Ago
Fixed animal corpses not giving meat
9 Years Ago
Removed using UnityEditor.iOS.Xcode directive in FixedArray (hi ptrefall)
9 Years Ago
Not used anymore
9 Years Ago
steamworks
9 Years Ago
Increased spawn densities, more sticks should spawn in forests
9 Years Ago
Re-exported Owl character & anim set with updated hierarchy
9 Years Ago
Fixed NRE in DoLandingEffect/DoJumpStartEffect
9 Years Ago
Fixed client worlditem NRE Removed vehicles and horse riding
9 Years Ago
Work on generating good SDF masks!
9 Years Ago
Disabled legacy deploy LOS test (was breaking shelf deployment) Added vehicles and horse riding
9 Years Ago
wood door texture fixes (leftovers in AO map and diffuses)
9 Years Ago
Started collision change Removed old shot selection method
9 Years Ago
9 Years Ago
Should fix "only legs" Should fix not being able to build Fixed supply signal not working (referencing plane by string) Loot tables Removed AK47 Updated phrases
9 Years Ago
Door guides
9 Years Ago
- Deleted old floor_triggered_turret prefab and replaced with Floor_Hatch_Triggered (minus a turret child)
9 Years Ago
adding floor stones to temple court.
9 Years Ago
added temple stones to max, adding to scene
9 Years Ago
Shelves copy pasta
9 Years Ago
Sockets can choose whether or not to be monogamous Entity links are initialized in InitShared and linked in PostInitShared Stability uses stability entity links for robustness and predictability
9 Years Ago
- Removed all turrets from the Factory tileset and updated prefabs
9 Years Ago
removing previous folder
9 Years Ago
moving sheves into the new deployable prefab folder
9 Years Ago
Doors use guide skins
9 Years Ago
- TT_Laser can now specify how many times to warning flash before activating laser - Made a laser script that raycasts to position and scale laser beams according to surroundings - Made a quad laser turret and test scene
9 Years Ago
Fixed door knock effects being referenced by string Doors aren't BuildingBlock derived Fixed shutters etc not breaking when wall fell down
9 Years Ago
Added rig test anims for Owl
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Fixed shutters not closing Moved embrasures to own folder Fixed embrasure placement gude using wrong model
9 Years Ago
Shelves models, LODs, Gibs, COL
9 Years Ago
Shutter icons
9 Years Ago
Made Socket_Specific more explicit Window bars crafted items
9 Years Ago
Fixed codelock using strings for effect prefabs
9 Years Ago
AA on rendered icons Doors are craftable items
9 Years Ago
deleted old Igor UI anim
9 Years Ago
Added Elvis portrait anim + meta
9 Years Ago
Mavis run changes
9 Years Ago
Removed window bars / door from planner
9 Years Ago
Changed HUD offset Updated configs