239,386 Commits over 3,837 Days - 2.60cph!

9 Years Ago
fixed heli console commands
9 Years Ago
- LevelSkin can now set the colour of all lights
9 Years Ago
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9 Years Ago
Updated vm bone club anim source files
9 Years Ago
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9 Years Ago
helicopter no longer targets sleeping players explosive rounds check line of sight
9 Years Ago
EAC auth kicking safety
9 Years Ago
Stab Impact Effects (temp)
9 Years Ago
- Fixed layer issue with spikeys stopping laser beams
9 Years Ago
- Fixed scale of laser beam turret
9 Years Ago
fixed research table success calculation
9 Years Ago
- Added a new room to Factory tileset - Rebuilt prefabs
9 Years Ago
view model bone club updates
9 Years Ago
Fixed missing physic materials on driftwood
9 Years Ago
dungeons_greybox carried over scene files
9 Years Ago
working on ground stones in temple court. Added blog folder in art database with blog images
9 Years Ago
added updated ground stones to unity temple court
9 Years Ago
- Reworked floor spawning turret setup. All floor hatches now have a 20% chance to spawn a turret (currently single or quad) and we can easily change which turrets can be spawned. - Added prefabs for floor turrets - Rebuilt prefabs
9 Years Ago
manifest, phrases, loot tables
9 Years Ago
loot table updates
9 Years Ago
Changed sandbag barricade physics material. Sand bag impact tweak Flies tweak Hoese decal fixes
9 Years Ago
reduced starting ammo of firearms
9 Years Ago
Shelves prevent building collider tweak
9 Years Ago
autoturret health increased autoturret bullet protection increased slightly
9 Years Ago
Floor and triangle floor sphere test tweaks
9 Years Ago
9 Years Ago
fixed spear repeat delay buffed arrow headshot multiplier
9 Years Ago
Doors not stackable
9 Years Ago
PerformanceReport - uptime, averagefps
9 Years Ago
- More prefab purge/tidy
9 Years Ago
slightly reduced bullet damage
9 Years Ago
- More old prefab purging
9 Years Ago
added dylan's new special effects to project
9 Years Ago
9 Years Ago
lowered shelf
9 Years Ago
Refactoring Machines - Machine processes can now be dependant on other processes - Added ItemOutput MachineProcess - Added Cook Meat process, cooked meat assets - Burn Fuel process on the Campfire now supports different durations for any given input entity
9 Years Ago
Fix for RUST-167 - Embrasure LODs not behaving
9 Years Ago
FOR FUCK SAKE revert to unity 5.2.2 FOR FUCK SAKE bunch or WIP background work FOR FUCK SAKE asteroid prefab fix
9 Years Ago
Floor sphere test tweaks
9 Years Ago
shelves have way higher health + proper physics material
9 Years Ago
- Merged save rework back to main. Seems ok?
9 Years Ago
Removed pillar sockets from triangle foundations (centered pillar sockets would allow doorway griefing)
9 Years Ago
Making guid is empty is an error
9 Years Ago
Auth timeout tweaks
9 Years Ago
Wood high gate cost as much as the wood high wall (800->1000) Re-implemented Stone gate
9 Years Ago
New characters grouped.
9 Years Ago
Clear the bust flag on doors on first run, incase it was saved
9 Years Ago
Fixed doors stuck as busy after server restart
9 Years Ago
- Branching for first half of Save system rework. Changed a lot of things as part of it. Probably broke some stuff
9 Years Ago
Images for blog and new concept sketches.