255,037 Commits over 3,990 Days - 2.66cph!
Automated Linux Build #16
* Default NPC render group to engine default instead of RENDER_GROUP_OPAQUE_ENTITY
Added tint to water caustics
More world/island gen stuff
Fixed tree whiteness caused by homogeneous specular on material; now saturates properly
Rust/speedtree shaders: optimized by adding extra keyword to skip spec map in rust/speedtree shaders; assumed black (no spec, no transmission) if missing
Rust/speedtree shaders: changed spec rgb to mono specularity; now R channel in spec trans map
Added keywordutil
Carnivores now take fire into account when choosing hunting targets
Radial menu refresh WIP, not working yet
Removed some crap from TribeStartArea
Fixed radial menu sometimes not opening when interacting with multiple entities (UIWidget active state managed cleanly in coroutine to avoid input conflicts)
More changes/minor-fixes to Corpse.
Fixed AMD R9 water darkening half screen in DX9
Some minor changes to Corpse.
Using seeds for generation.
basement windows trims n textures
We now start back at the proper start location for testbox.
Working on getting cooking working properly with Burning. Somehow fucked up color lerping for no apparent reason... weirdness!
Cherry picked water collider gathering fix
Fixed not gathering river colliders
everything unlocked
added door/barricade system
Fixed bad animator bool action in Ability.GoToSleep
StatManipulation modify by percentage of target value shite
Exhaustion effect tweaks
Merged water visibility triggers
tweaked iron sights on a bunch of weapons
Merge from water-vis-trigger
Refactor waterEx to better accomodate vis trigger changes
Updated water prefab
Updated hapis waterEx config
Worldgen settings now per ring
Tribe waking up no longer slows down gamespeed
World gen tool beginnings, prefab.
Visibility and Noise init values
Fixed grid conversion derp.
Fixed perception cooldown in SetDestination.
Fixed DebugToolTabEntityInfo not showing flags
Renabled view preview in data browser
Added effects for all traits that were missing them
Added Tough Trait
Disabled View previews in EntitySettingsEditor
No more starting stats values because they are redundant