255,037 Commits over 3,990 Days - 2.66cph!

bot
8 Years Ago
Automated Linux Build #16
8 Years Ago
* Default NPC render group to engine default instead of RENDER_GROUP_OPAQUE_ENTITY
8 Years Ago
Added tint to water caustics
8 Years Ago
Scene
8 Years Ago
More world/island gen stuff
8 Years Ago
▆▊▊█ -_-
8 Years Ago
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8 Years Ago
Wetter shore wetness
8 Years Ago
Fixed tree whiteness caused by homogeneous specular on material; now saturates properly Rust/speedtree shaders: optimized by adding extra keyword to skip spec map in rust/speedtree shaders; assumed black (no spec, no transmission) if missing Rust/speedtree shaders: changed spec rgb to mono specularity; now R channel in spec trans map Added keywordutil
8 Years Ago
Rename
8 Years Ago
Carnivores now take fire into account when choosing hunting targets
8 Years Ago
Radial menu refresh WIP, not working yet
8 Years Ago
Tooltip auto refresh
8 Years Ago
merge with cache branch
8 Years Ago
8 Years Ago
8 Years Ago
compile fix
8 Years Ago
Lower trims now save
8 Years Ago
Removed some crap from TribeStartArea Fixed radial menu sometimes not opening when interacting with multiple entities (UIWidget active state managed cleanly in coroutine to avoid input conflicts)
8 Years Ago
Scene
8 Years Ago
More changes/minor-fixes to Corpse.
8 Years Ago
moved commit
8 Years Ago
Fixed AMD R9 water darkening half screen in DX9
8 Years Ago
removed side details
8 Years Ago
Some minor changes to Corpse.
8 Years Ago
Using seeds for generation.
8 Years Ago
basement windows trims n textures
8 Years Ago
We now start back at the proper start location for testbox.
8 Years Ago
Working on getting cooking working properly with Burning. Somehow fucked up color lerping for no apparent reason... weirdness!
8 Years Ago
Cherry picked water collider gathering fix
8 Years Ago
Fixed not gathering river colliders
8 Years Ago
merge from main
8 Years Ago
everything unlocked added door/barricade system
8 Years Ago
Fixed bad animator bool action in Ability.GoToSleep StatManipulation modify by percentage of target value shite Exhaustion effect tweaks
8 Years Ago
Merged water visibility triggers
8 Years Ago
tweaked iron sights on a bunch of weapons
8 Years Ago
added shitty herbs
8 Years Ago
Merge from water-vis-trigger
8 Years Ago
Comment cleanup
8 Years Ago
Refactor waterEx to better accomodate vis trigger changes Updated water prefab Updated hapis waterEx config
8 Years Ago
Worldgen settings now per ring
8 Years Ago
Tribe waking up no longer slows down gamespeed
8 Years Ago
World gen tool beginnings, prefab.
8 Years Ago
Visibility and Noise init values
8 Years Ago
Fixed grid conversion derp. Fixed perception cooldown in SetDestination.
8 Years Ago
Fixed DebugToolTabEntityInfo not showing flags
8 Years Ago
Renabled view preview in data browser
8 Years Ago
Added effects for all traits that were missing them Added Tough Trait Disabled View previews in EntitySettingsEditor
8 Years Ago
No more starting stats values because they are redundant
8 Years Ago
missing files