239,287 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Don't reallocate player lists every frame in PatrolHelicopterAI
9 Years Ago
Clamp graphics.af between 1 and 16
9 Years Ago
NRE handling
9 Years Ago
Managed.Addon and Managed.Common
9 Years Ago
Collider batches cache their member's bounds, use them for closest point checks (fixes stability issue)
9 Years Ago
Updated framework to coreclr-win-x86.1.0.0-beta8-15618
9 Years Ago
Hopefully fixes those two Savas crates that don't seem to respawn.
9 Years Ago
Blood....so much BLOOD.
9 Years Ago
Addon domain loading
9 Years Ago
Merged from main
9 Years Ago
Water: white/black movement lines fix attempt
9 Years Ago
Some minor fixes.
9 Years Ago
Addon compiling
9 Years Ago
more blood stuff
9 Years Ago
Bullet entry wound decal
9 Years Ago
HumanMale updates
9 Years Ago
DM decisions optimized (but not tested yet).
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9 Years Ago
LinuxDS Build 785
9 Years Ago
Added Vis class for spatial entity, collider and component queries Added PoolAllocator (only supports lists for now)
9 Years Ago
Owl directional flying anims
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9 Years Ago
Linux Build 808
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9 Years Ago
OSX Build 946
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9 Years Ago
Windows Build 668
9 Years Ago
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9 Years Ago
Addon functionality start
9 Years Ago
creating lava court cogs
9 Years Ago
Set up server users and added admin commands.
9 Years Ago
Engine initialization, logging VS projects
9 Years Ago
First pass blood impact FX assets
9 Years Ago
Added deploy volume that uses the entity bounds for its placement check
9 Years Ago
Added line of sight, closest point, distance and squared distance getters to BaseEntity (OBB-based)
9 Years Ago
Created a FixedArray class that handles all this fixed array stuff, letting us work safely with the arrays using IEnumerable (foreach, etc).
9 Years Ago
Surrounding Units and Surrounding SmartObjects are now moved to the new fixed array approach.
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
FOR FUCK SAKE factory asset/wip prefab room
bot
9 Years Ago
Windows Build 667
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9 Years Ago
Windows Build 666
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9 Years Ago
Windows Build 665
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9 Years Ago
Windows Build 664
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9 Years Ago
Linux Build 803
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9 Years Ago
LinuxDS Build 779
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9 Years Ago
OSX Build 941
bot
9 Years Ago
Windows Build 663
9 Years Ago
* Removed RawConsoleCommand * Added buildcubemaps, voice_ and some snd_ commands to blocked cvar list * Removed the 8192 .lua file limit for singleplayer. ( The limit still exists for multiplayer ) * Updated net_graph to latest version * Updated sv_log(sdir) to the latest version ( Thanks Ley ) * file.Remove no longer can delete any file on your PC in menu state ( Thanks Ley ) * Fixed physenv.AddSurfaceData only working once per map * Added ENT:FireAnimationEvent( origin, angles, int event, string options ) for "anim" type entities - return true to prevent the event from being handled by engine * Added ENT:HandleAnimEvent( event, eventtime, cycle, type, options ) for "anim" type entities
9 Years Ago
Missing files.
9 Years Ago
Added a construction tool+resource hut to the buildable hill on Savas KOTH.
9 Years Ago
Disabled shader warmup by default on OSX (run with -shaderwarmup 1 to enable it)