255,023 Commits over 3,990 Days - 2.66cph!

9 Years Ago
Added Traits display and add/remove to DebugTools Tribe creation environment moved to it's own scene Fixed a bunch of crap in tribe creation related to wearables Fixed NRE in Unit.Wearables.IsWearingOfType
9 Years Ago
added fish spawner to island 0001 (appears underwater for now) and to greenbox(appears on the grass) missing file from last checkin
9 Years Ago
FOR FUCK SAKE material...maybe....?
9 Years Ago
Added RM209 sub project
9 Years Ago
first pass fish and fishing
9 Years Ago
Updated bomb UI Started refactoring truck definitions Network++ :P
9 Years Ago
- Upgrade level now shown in bottom left corner of upgrade panel - More upgrade work
9 Years Ago
FOR FUCK SAKE fix alarmbot light effect cast shadow
9 Years Ago
Tweaked server side projectile handling, added more logging
9 Years Ago
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9 Years Ago
Eliminated server lag from player desync time calculation
9 Years Ago
- Upgrade panels now show upgrade costs - Upgrade definitions can now specify if the stat value should be shown in the description or not
9 Years Ago
Delivering a killing blow should now always cause death
9 Years Ago
stone build sfx re-assigned to anim
9 Years Ago
- More
9 Years Ago
Ugh, forgot to add new files.
9 Years Ago
Split Dispenser into partial (Dispenser and Dispenser+Items)
9 Years Ago
AH tweaks
9 Years Ago
9 Years Ago
More logging
9 Years Ago
Wrapped projectile ID and seed generation
9 Years Ago
- More
9 Years Ago
bolt & sawnoff shotgun reload changes, animator updates
9 Years Ago
- More
9 Years Ago
More detailed server side attack and projectile verification logging
9 Years Ago
- Started some placeholder upgrades UI - Added a "Delete Save File" button to the PlayFromScene tools panel
9 Years Ago
Hopefully fixed units staying in combat when their target dies
9 Years Ago
Social Abilities not player exposed
9 Years Ago
PerceivedUnitData.PERCEPTION_COOLDOWN_IN_MINUTES = 15
9 Years Ago
Fixed dead units not creating corpses
9 Years Ago
Units don't sense themselves. Senses debug overlay shit
9 Years Ago
Upped the senses range multiplier
9 Years Ago
DebugToolsObject GUI tweaks UnitViewEditor matrix tweak
9 Years Ago
Connection state enforcement
9 Years Ago
Fixed bad perception condition in combat module. Sneaking now decreases visibility.
9 Years Ago
Removed tick from UnitPortraitManager Made PlayerController.OnSelectionEmpty more reliable Random clothes in tribe start WIP (probably bugged due to preview item code)
9 Years Ago
fixed the positioning of the scope / flashlight addons for the double barrel shotgun
9 Years Ago
Avoid using GameObject.SetActive in potrait manager
9 Years Ago
UnitPortaitManager processes tracker portrait updates in a queue instead of on demand
9 Years Ago
Empty DMs no longer cause all subsequent DMs to be ignored. Fleeing is back!
9 Years Ago
Removed shitty bone finding LINQ from UnitPortaitManager.GetTrackerPortrait
9 Years Ago
Tweaks to fleeing calculations
9 Years Ago
Blackboard read/write filtering in AIDesigner, can only read/write to Entity type keys in the scope of BC
9 Years Ago
Player kill desires being removed also results in combat target being cleared now.
9 Years Ago
Moved ItemDesire fulfiment out of the Items component and into a callback in Desires Actions.CraftItem also creates Desires for newly crafted items
9 Years Ago
Added button to AIDatabaseSettingsEditor to remove unused after find/sort
9 Years Ago
Removed un-used Goals/Plans/Selectors from the AI database
9 Years Ago
More combat tweaks
9 Years Ago
Combat appears to more or less work now, with some jank still.
9 Years Ago
Combat kinda works now