239,259 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Profile PlayerLoot.SendUpdate()
9 Years Ago
Fix looting corpses from any distance
9 Years Ago
Updated rules - rewards player when health is low
9 Years Ago
created cogs and wheels, unwrapping
9 Years Ago
human tweaks
9 Years Ago
Entity destruction cleanup
9 Years Ago
SmartObjectManager does the same add/remove dance as UnitManager (we should centralise to an EntityManager ptrefall?) Refactoring PlayerController radial menu callback stuff a bit to work with new RadialButton type instead of lots of bespoke delegates
9 Years Ago
Effect changes compile fix Spawning effects with DecalRecycle is also okay (not just EffectRecycle)
9 Years Ago
fireballs use proper sound balancing (no dynamic memory allocations, no physics calls, better performance)
9 Years Ago
Reworked EffectRecycle to also perform action on effect destroy (parent detach etc) Ragdolls properly inheret all effects that were parented to its parent Don't spawn effects that don't have a EffectRecycle component (because they don't get destroyed!)
9 Years Ago
Reworked EffectRecycle to also perform action on effect destroy (parent detach etc) Ragdolls properly inheret all effects that were parented to its parent Don't spawn effects that don't have a EffectRecycle component (because they don't get destroyed!)
9 Years Ago
Optimized GroupBy in Stat+Tickable and Stat+Modifiable.
9 Years Ago
our OnEntityDestroyed delegate was the reason for the crazy GC Allocations, not poor old Raycast!
9 Years Ago
Fixed warning in Gib class
9 Years Ago
Merge from collider-batching (beware dev servers, hide yo savegame backups)
9 Years Ago
Merge from collider-batching (beware dev servers, hide yo savegame backups)
9 Years Ago
Pool allocator clear resets allocation counters
9 Years Ago
Merge from main
9 Years Ago
Cleanup
9 Years Ago
Pool allocator improvements
9 Years Ago
Log NPC deaths (debugging) Added GC collections to server console TimeWarning highlights if a GC occured inside it Tweaked NPC metabolisms Reduced aihandlerms to 5ms by default (from 50) Hide "Skipping profile frame..." in server console Reduced footstep effect distance (test) Increased calorie consumption Fixed sleeping player models not showing in TestLevel (cuz they were technically dead)
9 Years Ago
Batch all colliders after loading a save
9 Years Ago
Unity 5.2.1f1 https://unity3d.com/get-unity/update
9 Years Ago
Radial menu tinkering Commented out log warnings in FixedArray that were killing the profiler
9 Years Ago
snow, dirt, sand decals and impact FXs.
9 Years Ago
Cleanup and fixes
9 Years Ago
▋ ▄▍▄ ▉▍▄▅▍▄ ▅▌▆▌ ▅▋▋▇▋▇█ ▇▌▄▇▊▆ !▅ ▆▉▄▇ ▍▋▅▆▌ (▇▌▅▋▉▇▋ ▉▆█▇) !▊ ▇▇▋▋▅▍█ ▅▌▋▌▊/ ▌▍█▄▌▍█▊ !▍ ▍█▉▉▉▌▍ ▅▉▄▆▍▉/▌▅▆▉▋▋▋▄
9 Years Ago
force AssetEnum fallback
9 Years Ago
Reenable child collider when it leaves a collider batch
9 Years Ago
Merge from main
9 Years Ago
Cleaned up gib spawning mess (made gibs bypass prefab preprocessing and caused huge effect spam)
9 Years Ago
some container and unit item related convenience methods OnPercievedUnitDestroyed de-linqing
9 Years Ago
Switch to non-batched colliders when a collider is destroyed (until the next batching update has been processed)
9 Years Ago
Lion-El hit anim
9 Years Ago
Cleaning
9 Years Ago
Snow and Sand decals and impact FX's
9 Years Ago
Removed old electro effect
9 Years Ago
Score updates
9 Years Ago
Fixed network level loading on server.
9 Years Ago
Flags bugs
9 Years Ago
creating lava court cogs
9 Years Ago
Moving perception classes to their own files Group+Knowledge listens for smart_object.OnSmartObjectDestroyed
9 Years Ago
Added proper AI obstacles to building pieces
9 Years Ago
and another string.format fail
9 Years Ago
Experimenting with scores and UI
9 Years Ago
string.Format fix in Unit.FindPerceivedSmartObjects
9 Years Ago
GameTrace uses pool allocator lists instead of lambdas RaycastHit batched collider extension methods never return null
9 Years Ago
Addons loaded into domain
9 Years Ago
-B&W2: proto implementation
9 Years Ago
Anothing small tweak.