255,019 Commits over 3,990 Days - 2.66cph!

9 Years Ago
merge from main
9 Years Ago
temporal-aa: reintroduced some fixes lost in previous temporal-aa merge from cinematics (e.g. tonemapping, black sludge) temporal-aa: rolled back the updated sharpen to the previous version; more robust around strong emitters
9 Years Ago
9 Years Ago
fixed some glitches in the humans torso rotational code to do with not having nav mesh destinationas and added LOADS of comments so Bill can understand
9 Years Ago
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9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Certain rocks & bushes like buildings and radtowns less.
9 Years Ago
Time isn't frozen.
9 Years Ago
Env tweaks. Lantern lighting isn't as ugly anymore. Pre-release ready.
9 Years Ago
Fixed and cleaned updateDirtyRenderers hack
9 Years Ago
Data save
9 Years Ago
Added two new types of UnitActivity, EffectAdded and EffectRemoved Effects can be flagged to notify on add/remove ActivityData is now a struct
9 Years Ago
Fixed broken view model projection after disabling TSSAA
9 Years Ago
Temperature stat now reads from temperature map
9 Years Ago
Debug tweaks
9 Years Ago
Fixed an issue with GoalPlanVariant & BehaviourChain's IsActive flags causing Player instigated behaviours to sometimes be ignored (sneaky, sneaky AI)
9 Years Ago
FOR FUCK SAKE wip alarm bit FOR FUCK SAKE spikey blade (fix mesh error)
9 Years Ago
FOR FUCK SAKE WIP alarm bot
9 Years Ago
fix for players taking too long to recalculate visiblity
9 Years Ago
Save
9 Years Ago
Temperature grid is now in
9 Years Ago
Entity view field in debug tools window
9 Years Ago
Human selection tweaks
9 Years Ago
Fixed game startup creating two sets of tribespeople
9 Years Ago
merge into main playercull.enabled true/false to test
9 Years Ago
merge from main
9 Years Ago
code cleanup
9 Years Ago
Stats tweak
9 Years Ago
DataAsset.ToString override returns AssetName
9 Years Ago
fixing accidently ticked an attack trigger
9 Years Ago
Logging tweaks
9 Years Ago
Stupid avoid UpdateDirtyRenderers trick (needs proper bounds computation)
9 Years Ago
adjusted the scale of the double barrel shotgun viewmodel adjusted the Aim down sight position of the double barrel shotgun
9 Years Ago
SmartObject subscription & reservation arrays have larger capacities because i dont't think it matters (@ptrefall?) and the counts aren't static
9 Years Ago
Fixed SmartObject.AllowedSubscriptionCount returning bad values Navigation.CurrentDestination never getsd zeroed
9 Years Ago
vm source files
9 Years Ago
reloading animator changes
9 Years Ago
Tinkering
9 Years Ago
Fixed bad name/header in stats property generation code (which has moved to StatsPropertiesGenerator)
9 Years Ago
MaterialTypeDefinition replaces MaterialTypes WeaponTypeDefintion replaces WeaponTypes Updated all affected data
9 Years Ago
baseline
9 Years Ago
Removed ToolTypes enum and replaced with new definition assets (ToolTypeDefintion)
9 Years Ago
made all switches use anim event "OnAnimationEvent" with string "Switch" and make them compatable with use while moving
9 Years Ago
Projectile cleanup tweaks
9 Years Ago
Server lag compensation for attack entity cooldown verification
9 Years Ago
Biome fog clamps
9 Years Ago
Unit data save
9 Years Ago
Default area mask in NavigationParameters
9 Years Ago
Added custom NavMeshAgent areaMask drawer & attribute because Unity are a bunch of COCK TRUMPETS. Dicked around with PlayerController a bit, so that people aren't so vocal about your disinterest