239,416 Commits over 3,837 Days - 2.60cph!

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bot
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9 Years Ago
Function calling, console binds
9 Years Ago
merge from main
9 Years Ago
Fixed missing reverb zone collider reference on satellite dish prefab
9 Years Ago
Source Binds dll
9 Years Ago
merge from main
9 Years Ago
Switched old standard materials to Rust standard material Reworked concrete decals texture New concrete generic texture for industrial bld Removed a material to the satellite dish Updated metal_base_paint_spec
9 Years Ago
SandboxDomain boilerplate
9 Years Ago
merge from main
9 Years Ago
Fixed BaseEntity.RPC not compiling in-editor if set to SERVER
9 Years Ago
Increased LOD grid cell size some more
9 Years Ago
No longer cull objects right after instantiate (could make them temporarily invisible until their mesh was batched) Fixed ReverbZoneTrigger LODing
9 Years Ago
FOR FUCK SAKE factory asset/prefab
9 Years Ago
Owl rig - updated skinning
9 Years Ago
BehaviourGroup tinkering, added display of active Behaviour Group to Unit debugger Wolf anim controller improvements
9 Years Ago
Started work on new match rules Fixed light in ball
9 Years Ago
Hacking around linear/gamma fuckups in UnityEngine.UI.Button.colors Missing meta file
9 Years Ago
adding rock walls to lava court, working on lava plane
9 Years Ago
UnityVS not used anymore
9 Years Ago
9 Years Ago
nested editor tinkering
9 Years Ago
High gate boilerplate RPC Distance test debug output when fails in editor Door close "delay" on server