239,395 Commits over 3,837 Days - 2.60cph!

9 Years Ago
- New files I forgot to commit in the commit 5 seconds ago
9 Years Ago
- Reworked LootDrop into LootDrop and LootTable so enemies can have specific loot tables as well as area specific loot tables, as well as random loot. - Reworked some level select items - Level work
9 Years Ago
upgraded to new shaderforge created additional swamp buildings for swamp scene added lantern and set up lantern shader tweaked court plant and court plane fringe to try to fix lighting issue
9 Years Ago
Oiljack all files so far
9 Years Ago
Added Elvis config
9 Years Ago
Subscriber stuff. Packets aren't getting sent :(
9 Years Ago
Submitting changed items for repository change.
9 Years Ago
Cleanup
9 Years Ago
Added smartobject_test scene assets
9 Years Ago
Action refactor v1 ActionChains now have a single execution method in Run() Action has mehods for Start, Run and End Refactored all existing Actions
9 Years Ago
Root dir
9 Years Ago
Moved hit power / hit boost / hit time params into config. Now each character can have different powered hits
9 Years Ago
- Changed the way weapon items work - Weapon loot stats are now randomised and based on item level - LootDrop now has a chance to drop the reworked Weapon item
9 Years Ago
Who turned off batching
9 Years Ago
Sorted out most of the subscriber system.
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9 Years Ago
LinuxDS Build 644
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9 Years Ago
Linux Build 635
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9 Years Ago
Windows Build 547
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9 Years Ago
OSX Build 765
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9 Years Ago
OSX Build
9 Years Ago
OSX compiling fixes
9 Years Ago
* GitSync * Fix default crouched hull height * Reverted changes to Entity.SequenceDuration * GMPublish: Clean up quota before updating/creating an addon, don't delete files from quota as soon as finishing updating
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9 Years Ago
OSX Build
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9 Years Ago
OSX Build
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9 Years Ago
OSX Build
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9 Years Ago
OSX Build
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9 Years Ago
OSX Build
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9 Years Ago
OSX Build
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9 Years Ago
OSX Build
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9 Years Ago
Linux Build 634
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9 Years Ago
LinuxDS Build 642
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9 Years Ago
Windows Build 546
9 Years Ago
* GitSync * Fixed a crash issue with npc_turret_floor * Removed CNavArea.GetAdjacentAreaAtSide * Added Warning()s to net.Send & net.SendOmit * Entity.SetBonePosition's first argument is now not optional * Last 5 arguments of EmitSentence & EmitSound globals are now optional
9 Years Ago
Handle server is full properly Shader variant updates
9 Years Ago
Undone shader test
9 Years Ago
Consolidated shoreline wetness into terrain layer and improved material params; edited defaults Fixed issues across multiple water instances; fixed some bugs as well Cleaned up shaders; fixed all remaining water rendering issues, except for SSAO on top of water Added WaterLevel scene
9 Years Ago
Updated icons. Made item container panels display in the right order.
9 Years Ago
Updated Jetpack effect, need to link to anim event Fixes for input manager
9 Years Ago
made swamp court much smaller and confined so the player always sees the outside environment. repositioned trees, plants and buildings to fit new size. Positioned rib cage in centre and animated court to move inside of confined ribcage. Tweaked environment so it doesn't clip camera during gameplay. Added lights for ribcage lights (not modelled yet) Still have problem with court and court fringe materials not lighting properly, need to investigate
9 Years Ago
-merged with main -influence maps are now threaded, albeit still solid circles. Radiuses shall be in game units, and currenty there's no support for the 'influence' variable (but only for the radius)
9 Years Ago
Fixed stacking bug where couldn't stack if container was full but item not fully stacked.
9 Years Ago
merge from main
9 Years Ago
health setup for quarry
9 Years Ago
Stacking bugs
9 Years Ago
Implemented stacking. Need to work out the bugs.
9 Years Ago
Implementing stacking
9 Years Ago
Shader bundle experiment
9 Years Ago
AF default to off
9 Years Ago
Corpse schoolboy error
9 Years Ago
Extra warning is primaryBody isn't set