255,357 Commits over 3,990 Days - 2.67cph!
Fixed skinned clothing replacing skin textures
Fixed tshirt skins
Fixed knockers not censored in inventory menu
Censor switching happens immediately (instead of needing the model to be rebuilt somehow)
Removed steaminv.del outside of editor
Fixed missing albedo / alpha on decal_footprint_human_bare_snow_right
Spawn populations can choose whether to scale with the world size or the filtered spawn area
Animals, loot barrels and ores scale with the world size instead of the filtered spawn area (easier to balance)
Loot barrels always spawn individually (no clusters)
Added spawn.report console command (prints basic spawn handler report)
texture and material edits
Fixed hair color picker
WIP customisation radial/button tests
Moar work on manager refac.
Added warnings when trying to parent entity to itself
Added warnings when trying to parent entity to its child
Fixed C4 parenting to its own child
waterbucket baseline
waterbarrel
waterball
Reduced clipping on metal plate torso
Rock cull distance tweaks (RUST-626)
Start game button on tribe create UI
dof_blur, dof_aper now saved vars
Fixed stack overflow when ShouldNetworkTo'ing self
Thirdperson:
- rotates around bones, locally
- cambone var defines which child bone to rotate around
- mwheelwheel zooms in and out
- rmb + mwheel changes fov
Console System handles Vector3 properly
DOF: if looking at an entity with eyes, focus on them
added steeting wheel knobs, air vents, air vent knob things, pedals, more trim, foot plates, moved over radio mic
Fire light animation and other things
Parented eyelids to eye bones
Don't allow spectating self (!)
FOR FUCK SAKE player prefab, fixin fliip and 1 arm shooting
Tribe creation progress, game state/UI cleanup
- Ammo boxes and weapon pickup ammo levels are now colour coded with some quick colours
third person camera doesn't go through stuff
Can enter codelock codes with keyboard
Codelock dialog show as stars instead of the code
Player model eye flicker
Player head faces the right direction, instead of 50% the right direction