239,396 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Building construction requirements groundwork
9 Years Ago
ItemDef - maximum draggable amount
9 Years Ago
Testing possible reliability fix.
9 Years Ago
Removed ResourceType from DispenserSettings.Item Added ItemCategories enum Reworked Harvesting a bit to use ItemCategories when finding the item to harvest
9 Years Ago
First version of an optimized custom draw call batching system
9 Years Ago
Building now derived from Item (which feels wrong, might rename Item to Entity?)
9 Years Ago
9 Years Ago
Fixed a dict lookup error in BeforeEditorTab Better handling of MinMax sliders (float rounding to decimal places)
9 Years Ago
Vastly improved handling of AssetEnums in BeforeEditor (no more crap in SelectAsset) Added Editor designs for Resource (Dispenser) Item management
9 Years Ago
Updated Lion-El rig file Added run south, south east & south west
9 Years Ago
finished ribcage lanterns and added ropes for lanterns. added animated bottles, tweaked water plane
9 Years Ago
Character select supports 2 player selection
9 Years Ago
Item containers can define the max stack size Can define item defs to never drop a world model version
bot
9 Years Ago
Windows Build 550
9 Years Ago
Editor tweaks
bot
9 Years Ago
Windows Build 549
9 Years Ago
Consume contents
bot
9 Years Ago
Linux Build 636
9 Years Ago
Added option to hide assets with no editable properties in BeforeEditor
bot
9 Years Ago
LinuxDS Build 645
9 Years Ago
Properly fixed bullet hit detection
9 Years Ago
Oiljack animations and prefab setup
9 Years Ago
- Removed DX11 option from list, until it breaks something @Ezmeow
9 Years Ago
Tweaks
9 Years Ago
Renamed Incentives to Interactions ItemSettings again holds a list of Interactions which are passed to the Sibling SO on Init
9 Years Ago
Inventory contents contents Item/container contents flags Not Player Usable tag on collider objects - to make it so ent only 'usable' from specific point
9 Years Ago
Updated character select
9 Years Ago
Added native water simulation solver path; more lightweight threading; updated RustNative binaries Shore wetness blend masking; integrated across relevant standard shaders, controlled by terrain material Added underwater spec occlusion Updated water prefab
9 Years Ago
merge from main
9 Years Ago
- Loot now spawns with a slight delay between each item dropped and scales in - Loot names are no longer parented to the item and items no longer rotate - More LootDrop changes
9 Years Ago
removed log
9 Years Ago
Merge from main
bot
9 Years Ago
Linux Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
Windows Build
9 Years Ago
Added a few utility funcs to native texture api code Added native FFT code for water simulation; added btf opts
9 Years Ago
- Added standard loottable to area 1 enemy prefabs - Elite enemies now access loottable instead of the old method - Lowered default loot table values - Checked in area work from other day
9 Years Ago
Fixed deployable guide missing some of the mesh Added deployable distance to Construction component for helk
9 Years Ago
A bunch of new ambient stings
9 Years Ago
portable electrical generator model + materials.
9 Years Ago
Added wolf headdress model, textures, etc.
9 Years Ago
Editor item creation tool
9 Years Ago
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9 Years Ago
Removed art database from main repository
9 Years Ago
Added art database
9 Years Ago
-remerge with main
9 Years Ago
-merged with main -fixed bug with focus point of camera rising -consequently tried to fix, again, camera dropping jerkily from atop hills. Sort of succeded for most cases.
9 Years Ago
Add/Move/Deletes that I missed
9 Years Ago
Basic Item consumption now works. ModifyAttribute supports Consumable derived "settings" Added PickUpItem and ConsumeItem actions
9 Years Ago
Lion-El run north east & north west anims