249,252 Commits over 3,959 Days - 2.62cph!
Fixed loot tables sometimes not generating
Removed the use of StatType enum for identification, now only using Settings' hashed id.
Fixed inventory menu being invisibly open on spawn
Fixed ScriptedObjects not always being forced into bundles
Removed all BeforeEditorTab derived classes
Added custom Editor type BeforeInspector
Added BeforeInspector CustomEditors for all data types
Network++, Error++, Schema++
* GitSync
* Added Weapon.GetMaxClip1()
* Added Weapon.GetMaxClip2()
* Added Weapon.GetSlot()
* Added Weapon.GetSlotPos()
Refactored BeforeEditor to handle asset lists in a sensible, not so stupid noob way
Added BehaviourPlanSettingsEditor
- More startup and level loading/changing changes
created and textured test_court koinoboris
- Few changes after merge back to main
Added CraftItem Action
Added CraftIntention Intention
Added CraftItem Ability
Added cached TOD_Time to World singleton (World.Instance.Time)
Human IK fiddling
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Added wounded in chest anim
Added Igor & Elvis south turning run anims
SkinnedMeshCollider improvements WIP
- Branched to remove PHOTON and all the shitty startup code
Refresh canvas sort order after showing or hiding loading screen UI
Tweaked player preview brightness
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- Mission manager is now responsible for spawning the exit portal
Fixed servers not showing in server browser.
Added player wounded in chest source
Updating the oil barrel prefab and performing some voodoo dance
- An exit portal is now spawned at a randomly chosen location when a mission is completed