239,362 Commits over 3,837 Days - 2.60cph!

10 Years Ago
More Lidgren networking implementation.
10 Years Ago
netgraph errors
10 Years Ago
Holding shot button charges shot power
10 Years Ago
Tweaked rock prefabs to push them slightly further into the ground
10 Years Ago
Made sure everything compiles, moved networking protobuf files.
10 Years Ago
Tweaked bridge prefab to push it slightly further out of the ground
10 Years Ago
Splat improvements Remove snow from paths
10 Years Ago
Done a little tidy first
10 Years Ago
Network stats
10 Years Ago
Tweaked the scale range of some river rocks
10 Years Ago
Made paths and rivers store height values when assembling the point lists Doubled river vertex density Increased maximum river trace distance Some refactoring and cleanup
bot
10 Years Ago
Linux Build
10 Years Ago
Renamed elevation to altitude in atmosblend, for consistency Wetness masks now optional in std shader's wet layer to free up samplers Made terrain an optional std shader layer, now more centralized Added useful std layers to relevant std shaders Added directional fade to terrain-blend shader where mesh and terrain normals converge Added speed tree asset cleanup tool "Tools/Cleanup/SpeeTree Cleanup"
bot
10 Years Ago
OSX Build
bot
10 Years Ago
Windows Build
10 Years Ago
Network stats
10 Years Ago
Added some dirty dodgy menu and UI shit.
10 Years Ago
Merge branch 'master' into net-lidgren
10 Years Ago
Fleshed out networking interfaces.
10 Years Ago
Allow tilted bridges
10 Years Ago
Fixed some player spawns being inland
10 Years Ago
Fixed beachside trees spawning forestside
10 Years Ago
[zombies] when they cant reach position, zombies attack part of the blocking wall instead
10 Years Ago
Added placeholder object to river sources Fixed some decor not properly aligning to normal by default
10 Years Ago
Prevent rivers from crossing each other
10 Years Ago
Fixed dynamic infuence maps not updating properly
10 Years Ago
improve the bear animations (attacks / walks/ runs)
10 Years Ago
Backup
10 Years Ago
Backup
10 Years Ago
Slight increase to max distance on default sound template
10 Years Ago
Increase overall volume of in world sounds
10 Years Ago
Volume/mix adjustments for some impact sounds
10 Years Ago
Missing file
10 Years Ago
Migrate geiger sounds to sound system and reduce volume
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Snow tweaks
10 Years Ago
Updated vm torch anim source files
10 Years Ago
River UV tweaks
10 Years Ago
Fixed bullshit. Added chatui
10 Years Ago
More networking boilerplate.
10 Years Ago
Fixed grade upgrade error
10 Years Ago
added caterpillar track machines to test court, rigged and animated
10 Years Ago
Split `Arcade.dll` into `Arcade.Server.dll` and `Arcade.Client.dll`, started work on networking boilerplate.
10 Years Ago
Latest version of megafiers
10 Years Ago
Changed how building grades work, to make balancing less granual and allow for skipping grades Phrases now look for translations in Scriptables
10 Years Ago
- More weapon work - Weapons can now be equipped per-arm and have their own properties
10 Years Ago
Added reference to `Lidgren.Network.dll`.
10 Years Ago
Removed networking implementation copied from Rust.
10 Years Ago
Plagiarizing utility code from Rust.
10 Years Ago
Splat tweaks