248,703 Commits over 3,959 Days - 2.62cph!
▊▋▅▋▊█▍▅ ▌▇▌ ▇▆▄▌▉▍▍▅▇▍ ▋▆▅▊▍█ - █▊▌▋
Fixed load cache not always working
Fixed groundwatch weirdness
Finished basic chat.
Weapon tweaks.
▇▌▄▆▋▊▄▊ ▋▍▄▋ ▄▋▋▍▌▇▇▄▌█▇▊▇.█▉▌ ▊█▇▍▌▆▅▍▌
! ▍▇▋▆▊▉▌▆ ▄▇▆ █▇▆▅▄▊▍▌█ █▍▆▅▆▄▇▉▄▌ ▌▊▋▄▍▍▊ ▌▆ ▌▉▇▆▅▆▇
! ▆▅▅▍▆▆▆▉ █▄▄▊▍ ▉▆ ▆▆▅▉▊▋▆
Added command history to F1 console (navigate with up and down arrows)
Rebaked island 002/003 maps
Throw an exception when asset bundling fails
Fixed some issues we had with new IM. No longer clamps results prematurely, and we now use the SO's position for querying the debug visualization rather than the unit's position.
Disabled warning messages
A few small sound tweaks and second pass on rock sounds
Made IM debug gizmos use custom colors (yay transparency)
Player can select any Entity when playing in the editor
Added NaturalPredators list (of species) to SpeciesSettings
Added some species sepcific IQ preperation methods to Zone+InfluenceMaps, which prepares queries using the afformentioned species data
Reworked IM a bit, removing the flags type enum
Added BeforeDebugObject component , for deferred (not the rendering type but the english word, yo) gizmo drawing
Derived SpeciesInfluenceMapEffector
Split out IQT and IQCT enums to files
Probably some other stuff I forgot
Use editor load methods in editor (not game manifest cache)
▆▍▋▋▆▍█ ▆▇▊█▅▉ ▊█▄▋▇▍▅▊▉▍ ▍▇ ▍▉▌█▇▄█ (▇▋ █▍▆▆▍▊▇, █▉▆▇ ▉█▊▉▅▊▊▆ ▍▅▋▄▋▇▆█▊▌▍▉)
Fixed error spawning some stuff in editor
Added a DSE for constructing buildings, that wolves and bears don't rush to your camp to help out...
Minor tweak in InfluenceQuery.
Cleaned up a little bit in InfluenceQuery.
Generalized InfluenceQuery class.
added static refineries to sphere monument
Removed debug DDraw I forgot (whoops)
Fixed misc IM and made it work with mask vs mask.
-enum sweetness (looping through elements, vs manual hardcoding)
Moving towards supporting mask vs mask testing for influence map type masks.