252,780 Commits over 3,990 Days - 2.64cph!

10 Years Ago
- Missed some files
10 Years Ago
- Cleaning up Building a little - Added Rested Effect
10 Years Ago
:3
10 Years Ago
- Organising Scripts/AI/Common/Actions a bit - Re-wrote ConsumeItem to deal with consumable effects instead of firing a seperate Modify Attribute action with derived settings - Fixed some PlayerController selection/interaction issues
10 Years Ago
Removing old rim test material.
10 Years Ago
Char08 maya scene. Final with BS.
10 Years Ago
- Added trails to loot items that match the item colour - Tweaked loot hoover beheaviour
10 Years Ago
tweaked swmap court cameras to pan and push, tweaked angles, simplified animation timeline
10 Years Ago
Item Definition unit tests
10 Years Ago
Player is now network player
10 Years Ago
..
10 Years Ago
Character 08 assets so far. BS WIP. Sculpt final. Textures final.
10 Years Ago
- Setup loot container to use the new model, added explosion effect and hit effect - Deleted old unused container prefab
10 Years Ago
rigged up the semi-auto pistol view model idle animation done
10 Years Ago
3rd person animations for player shivering (when he's cold, or he just got dumped by his girlfriend)
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10 Years Ago
Windows Build
10 Years Ago
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10 Years Ago
Player stuff
10 Years Ago
Renamed "Water Reflections" to "Water Quality" in tweaks UI Fixed water2 on OSX/GL; also fixed border mesh disappearing on restart water Added max bounds to water displacement [AMD freeze] Added water1 fallback when Water Quality set to 0, water2 when 1 [AMD freeze]
10 Years Ago
Moving testtools to the editor folder
10 Years Ago
SQLite bindings + unit tests
10 Years Ago
UnityTestTools
10 Years Ago
Added sqlite to native libraries
10 Years Ago
5.1.0f2
10 Years Ago
Compile fixes
10 Years Ago
Switch to built in analytics
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
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10 Years Ago
Windows Build
10 Years Ago
Sqlite
10 Years Ago
Sqlite
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
10 Years Ago
Root dir
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
Windows Build
10 Years Ago
Sqlite
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10 Years Ago
OSX Build
10 Years Ago
sqlite
10 Years Ago
Copy Paths
10 Years Ago
FOR FUCK SAKE replaced SSAOpro by SE SSAO !A missing shaderforge folder
10 Years Ago
FOR FUCK SAKE shaderforge 1.16
10 Years Ago
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10 Years Ago
- Items deposited in buildings are deactivated - SmartObject EnabledInteraction now adds the interaction if it is not in the list
10 Years Ago
- Added DepositToBuilding and ConstructBuilding actions - Added Construct and DepositToBuilding Intercation chains - Player can place campfires by right clicking on the ground (without a unit selected) - Units can deposit items in buildings that are not constructed. A campfire takes 5 sticks to build - Campfires also create a TribeHub object which tracks the available items within a radius (currently 50 units). - Player can right click on a campfire and pick additional buildings to place. The list is filtered by availability, which is determined by the building's requirement list wihch is checked against the TribeHub stockpile via the campfire
10 Years Ago
Terrain parallax in bundled builds
10 Years Ago
Added graphics.dof