252,780 Commits over 3,990 Days - 2.64cph!
- Cleaning up Building a little
- Added Rested Effect
- Organising Scripts/AI/Common/Actions a bit
- Re-wrote ConsumeItem to deal with consumable effects instead of firing a seperate Modify Attribute action with derived settings
- Fixed some PlayerController selection/interaction issues
Removing old rim test material.
Char08 maya scene. Final with BS.
- Added trails to loot items that match the item colour
- Tweaked loot hoover beheaviour
tweaked swmap court cameras to pan and push, tweaked angles, simplified animation timeline
Item Definition unit tests
Player is now network player
Character 08 assets so far. BS WIP. Sculpt final. Textures final.
- Setup loot container to use the new model, added explosion effect and hit effect
- Deleted old unused container prefab
rigged up the semi-auto pistol view model
idle animation done
3rd person animations for player shivering (when he's cold, or he just got dumped by his girlfriend)
Renamed "Water Reflections" to "Water Quality" in tweaks UI
Fixed water2 on OSX/GL; also fixed border mesh disappearing on restart water
Added max bounds to water displacement [AMD freeze]
Added water1 fallback when Water Quality set to 0, water2 when 1 [AMD freeze]
Moving testtools to the editor folder
SQLite bindings + unit tests
Added sqlite to native libraries
Switch to built in analytics
FOR FUCK SAKE replaced SSAOpro by SE SSAO
!A missing shaderforge folder
FOR FUCK SAKE shaderforge 1.16
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- Items deposited in buildings are deactivated
- SmartObject EnabledInteraction now adds the interaction if it is not in the list
- Added DepositToBuilding and ConstructBuilding actions
- Added Construct and DepositToBuilding Intercation chains
- Player can place campfires by right clicking on the ground (without a unit selected)
- Units can deposit items in buildings that are not constructed. A campfire takes 5 sticks to build
- Campfires also create a TribeHub object which tracks the available items within a radius (currently 50 units).
- Player can right click on a campfire and pick additional buildings to place. The list is filtered by availability, which is determined by the building's requirement list wihch is checked against the TribeHub stockpile via the campfire
Terrain parallax in bundled builds