252,797 Commits over 3,990 Days - 2.64cph!

10 Years Ago
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10 Years Ago
Cleaned up convar structure Fixed status console command calling pool.status clientside
10 Years Ago
- Speech bubble changes - Added some temporary, enemy-specific taunts
10 Years Ago
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10 Years Ago
Exposed run speed, run accel, run accel animation rates
10 Years Ago
Merge pull request #2 from bawNg/master Fixed typo
10 Years Ago
Fixed typo
10 Years Ago
Merge pull request #1 from bawNg/master Some small improvements and optimization
10 Years Ago
RPC fixes, networking fixes, fixes.
10 Years Ago
Optimized panel lookups Implemented server-side texture support Implemented fade in for components Implemented fade out for panels Removed logging to avoid breaking client console
10 Years Ago
Replaced a bunch of horrible code with the new [CreateAssetMenu] attribute
10 Years Ago
Fixed item contents icons not always updating
10 Years Ago
Fixed more projectile firing performance problems
10 Years Ago
Tweaked large water catcher blueprint ingredients
10 Years Ago
Culling some clientside stuff out of serverside
10 Years Ago
Updated court / character select states
10 Years Ago
Sending data and succeding!
10 Years Ago
Fixed batched mesh incorrect transform rotation on foundation.steps.stone
10 Years Ago
A couple of CLIENT ifdefs
10 Years Ago
Fixed players not being marked as developers properly
10 Years Ago
Better developer test for the console dev tools
10 Years Ago
Disable water on server
10 Years Ago
Updated lion-el controller with backhands
10 Years Ago
Fixed graph UI being affected by image effects
10 Years Ago
Mining quarries are much stronger Mining quarries can be repaired with hammer fuel/output storage on quarries spew contents upon destruction Mining quarry requires less metal frags to create Mining quarry no-build/noplace radius reduced to 15 units instead of 20 Mining quarry works faster chance for some areas to produce more stone
10 Years Ago
protocol++
10 Years Ago
merged mining quarry into main, gulp
10 Years Ago
merge from main
10 Years Ago
Sending data + failing.
10 Years Ago
Cleanup
10 Years Ago
Cleanup
10 Years Ago
Draft radial/context menu implementation. PlayerController deals with popping the radial and passing in the smartobject on RighClickDown. If an SO has more than one interaction, we should the radial with a button for each, otherwise right click will call TrySubscribe on the first interaction.
10 Years Ago
Updated research table panel to sideset confusion
10 Years Ago
all loot tables, phrases etc udpated
10 Years Ago
Attachemnts dict no longer uses string keys (AttachmentPoints enum)
10 Years Ago
RPC fixes
10 Years Ago
Tweaks
10 Years Ago
- Unit+Attachments improvements. Now firing Animator.SetBool() for each AttachmentPoint when Attaching/Detaching Items - Added Human CarryingRShoulder anim, updated controlls with new layers + masks for each arm and params for carrying
10 Years Ago
RShoulder carrying anim
10 Years Ago
merge from main
10 Years Ago
Damage balance Slightly reduced damages from last week Alt ammo types always better than standard in terms of damage shotgun slug does lots of damage
10 Years Ago
fixed the normal map for the portable generator (thanks Bill/Vincent)
10 Years Ago
Rig tweaks
10 Years Ago
- Moved Human+Equipment logic and attachment handling to Unit+Attachments - PickupItem now calls AttachItem - Added Head attachment point to Human rig
10 Years Ago
merge from main
10 Years Ago
compile fixes
10 Years Ago
Reduced size of water collider because those insane scales really mess with its accuracy
10 Years Ago
- Renamed Equipment ItemComponent to Equippable - Added Position and Rotation Offset for items when IsCarryable - AttachmentPoint improvements - Fixed NRE when SO vicinity radius is 0 - Updated HumanMale assets
10 Years Ago
- client stuff needed. - connection stuff needed. - after that all gravy.
10 Years Ago
Water bottle - start with some water