248,561 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Removed `ICSharpCode.SharpZipLib.dll` from source control.
10 Years Ago
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10 Years Ago
Still fixing bullshit
10 Years Ago
Still fixing errors
10 Years Ago
fixing errors
10 Years Ago
Fixed splats not updating in legacy terrain
10 Years Ago
Updated RustNative Updated prefab scenes Switched TerrainNoise to double precision (using native backend by default again) Protocol++ (network + save)
10 Years Ago
Unity5 b20
10 Years Ago
Updated metafiles for volley
10 Years Ago
Fixed build error.
bot
10 Years Ago
Windows Build
10 Years Ago
EventManager is now ActivityManager with some additional groundwork laid for Activity types
10 Years Ago
Client - also output warning on map checksum join error
10 Years Ago
Updated Ape run intro /loop/outro & .meta
10 Years Ago
Merging spring clean.
10 Years Ago
Big spring clean.
10 Years Ago
Switched back to using state machine transitions for volley shot, now has extra transition from run outro to volley
10 Years Ago
Removed the `Newtonsoft.Json` dependency.
10 Years Ago
OSX Build
10 Years Ago
OCD
bot
10 Years Ago
Linux Build
10 Years Ago
Added `Newtonsoft.Json` dependency to `GameAPI.Unity`.
bot
10 Years Ago
OSX Build
10 Years Ago
Updated noise generator to double precision
10 Years Ago
Merged from main
10 Years Ago
- Added check for Debug.IsDebugBuild to MonoBehaviourExt Logging methods - A little Group cleanup
10 Years Ago
Fixed input weirdness when opening a menu (using an entity twice etc) Fixed it so you can stay ducked when a menu is opened
10 Years Ago
Disable EAC when running server in the editor
10 Years Ago
Updated .meta clip info for run south east
10 Years Ago
Going to doa spring clean and add some new code.
10 Years Ago
[racer] Added `CarController.cs` to source control.
10 Years Ago
Only use native noise backend if editor, client and server
10 Years Ago
Fixed error console spam in main menu
10 Years Ago
Backup
10 Years Ago
Terrain debug files
10 Years Ago
Doing legacy terrain texture binds on every update
bot
10 Years Ago
OSX Build
10 Years Ago
Making sure prev added flip normal affects only the terrain material
10 Years Ago
Codemaid-ed and unix-ed atlas code Added toggle to legacy terrain in order to flip base normal, vertically
10 Years Ago
Scene/biome tweaks which should fix loading hang on standalone/steam build
10 Years Ago
Added missing collision to some prefabs in radtown fixed barrels being too large
zon
10 Years Ago
Cherry picked animation changes from animal branch.
10 Years Ago
fixed bug with the stag running like it's on crack cocaine. added tired/angry states to the stag. added flinching for the stag and bear.
10 Years Ago
you now start with recipies for boneknife, spear, and stone hatchet + balance changes
10 Years Ago
More work on volley shots - moved most of string compares for state changes and state queries to hashtables. Experimenting with forcing shots animations to play immediately
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build