248,560 Commits over 3,928 Days - 2.64cph!

bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
10 Years Ago
Brought PVT back to Windows build only with tons of changes and performance improvements; disabled by default; needs cleanup after testing (wip) Fixed shader specular issues across the board
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
10 Years Ago
Fixed osx commit name
10 Years Ago
Fixed x86 copy paths Removed SteamNative
bot
10 Years Ago
Linux Build
10 Years Ago
Windows Build
10 Years Ago
RustNative: Added back cpu-based prepass render; gpu readback perf too unpredictable RustNative: Made both cpu-based prepass and histogram generation non-blocking RustNative: Updated Windows 32bit and 64bit builds RustNative: Updated OSX build
10 Years Ago
Store the constructionCollision in the buildingblock prefab
10 Years Ago
rabbit rigged and skin material set up.
10 Years Ago
Added MultiGroupAgentController util class
10 Years Ago
Tweaks to GroupAgents util classses
10 Years Ago
Typos are fun
10 Years Ago
Added initial Ape serve anim test source file
10 Years Ago
Fixed client not being able to interact with doors
10 Years Ago
Added GroupControllerEditor, with Spawn Units button
10 Years Ago
Updated quality settings
10 Years Ago
Walls are now aware of connected walls and fill in the gaps based on their position.
10 Years Ago
Thompson shader should be the right one now.
10 Years Ago
textured up rackets building, added outhouse, well and derricks
10 Years Ago
Updated todDustStorm settings
10 Years Ago
More fucking about with prefabs, should be solid now...I hope.
10 Years Ago
BiomeManager LoadBiomeTODSettings now uses the new TOD LoadParameters method
10 Years Ago
Sorry I forgot the prefab scenes.
10 Years Ago
Prefab path fixes
10 Years Ago
Arid scene/biome/tod updates
10 Years Ago
Lighthouse checkin of the new rocks, I hope these are abit better =/
10 Years Ago
Improved hit point on racket
10 Years Ago
More bundle fucking about
10 Years Ago
Lighthouse max check-in - new rock work.
10 Years Ago
Cleaned up the rackets folders
10 Years Ago
updated whale jump anim
10 Years Ago
updated whale jump anim source file
10 Years Ago
Updated plugins
10 Years Ago
Merged to trunk
10 Years Ago
Checking in broken code but need to refactor it a bit
10 Years Ago
More server profiling Changed how AI ticks to better ration timings
10 Years Ago
Updated TOD
10 Years Ago
Added gamepad trigger support required for Xbox
10 Years Ago
Fixing players not being able to walk through open doors
10 Years Ago
Changes to camera path needed for b14
10 Years Ago
Merge branch 'deploy' into ovr
10 Years Ago
Merge branch 'master' into ovr
10 Years Ago
Documentation updated during deployment build 6950620a-eb79-4a91-8ca5-de6bb7ffbf9a.
10 Years Ago
Documentation updated during deployment build 6950620a-eb79-4a91-8ca5-de6bb7ffbf9a.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[platformer] block goes to next phase when all sides pressed (doesnt do much yet)
10 Years Ago
Fixed controls page.