193,494 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Fixed exploding heli in mid air without crashing Another attempt to fix this neverending orbit bug :)
1 Year Ago
Fixed some edge cases where the planner was unclear if you could place an external structure if you had just slid down a surface
1 Year Ago
Tweaked wooden shop front door controller socket position
1 Year Ago
Ensured starting orbit break inside update won't call the rest of the movement code that iteration
1 Year Ago
[André request] DoPrepare adds "TugboatDeployable" label to all deployables that can be used on a tugboat
1 Year Ago
Fixed logic problem with heli orbits when there are 0 targets and can break from the orbit
1 Year Ago
Fixed high wooden gate and both hatches double door controller deployement
1 Year Ago
Better underwater distance benchmark prefab.
1 Year Ago
Prevent further damage to heli once in death state Ensure death spinout location is located on the floor
1 Year Ago
Merge from main
1 Year Ago
Recycler now gives out remainder scrap rather than rounding up scrap values - also fixes some components giving 1 extra scrap due to floating point errors
1 Year Ago
Ensure some space is allocated for collisions prior to the death spinout
1 Year Ago
Added convar to disable monument crashing
1 Year Ago
Ensured monuments that have default tier don't slip through the cracks
1 Year Ago
Additional check for monument type
1 Year Ago
Heli will ignore tier 0 monuments: ice lakes, swamps, caves, etc.
1 Year Ago
Fixed wobbly pedal bike wheels, adjusted suspension
1 Year Ago
Don't show suspension visually on the pedal bike. Reduce suspension distance. Adjust bike wheel colliders.
1 Year Ago
Creeping tree wind test prefab and material
1 Year Ago
Update to tree scene
1 Year Ago
Fix NRE when clicking on the action button for heroes linking to the item store
1 Year Ago
Fixed flyhack violation when climbing harbor_1 crane ladder
1 Year Ago
Changes to 'wind quality'
1 Year Ago
muzzle brake and muzzle boost have a bit less negatives associated with their usage ( less damage reduction/damage falloff )
1 Year Ago
Fix compressed modded tag not being detected due to compressed tags not having a comma
1 Year Ago
merge from main -> fix_compressed_modded_tag
1 Year Ago
Fix incorrect behaviour for handling different ports when checking favorites on the server browser This allows SRV DNS records to be configured with either server.port or server.queryport (preferably use server.port though) Make connecting to servers skip the protocol discovery if a valid protocol was already given Change protocol discovery to work even if server.port was given instead of server.queryport
1 Year Ago
merge from underwater_fog
1 Year Ago
Sorted phrases after main merge
1 Year Ago
holosight missing file
1 Year Ago
custom smg now has a 30 round magazine and slightly higher chance for more center-fire hits
1 Year Ago
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1 Year Ago
fixed holosight reticle being affected by motion blur improved holosight thickness visuals ( less cringe )
1 Year Ago
merge from main
1 Year Ago
fix one more case where audiosource spread could be end up being set incorrectly
1 Year Ago
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1 Year Ago
holosight about 15% thicker and a bit more rounded
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Fixed FSD-overrun-toy physics mesh & Reduced its size Limit certain old addon whitelist entries to old addons only Added "resource/overviews/*.txt" to BSP whitelist Added sv_npc_full_pvs_checks (Default to 1) Change "Filter" label on console to better represent what it does Make sure CL Lua entities are initialized before processing net messages
1 Year Ago
S2P again
1 Year Ago
Post merge and fixed some speedtree import issues with LODs and wind
1 Year Ago
player update. edited 3p revolver animations naming
1 Year Ago
handcuffs wm vm and material
1 Year Ago
Updated tiger textures and materials
1 Year Ago
placeholder model and icon
1 Year Ago
Merge main
1 Year Ago
Removed unneeded print outs
1 Year Ago
player update. exported and set up 3p m249 weapon anim set
1 Year Ago
Baseline, added new prefabs and placeholder assets