193,490 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Editor mat updates
1 Year Ago
Fixed BaseProjectile ServerUse adding AI aim cone even when a human player was shooting
1 Year Ago
viewmodel thin attachment
1 Year Ago
Make sure EffectParentToWeaponBone calls BroadcastOnParentDestroying so gunshots finish playing when switching weapons
1 Year Ago
Fix EffectAudioPerspectiveSwitcher only modifying the first SoundPlayer on an effect prefab
1 Year Ago
fix custom spread curves being stomped when initializing sounds (fix for stereo spread weirdness w/ harbor cranes/gunshots)
1 Year Ago
reduced SAR aimcone and tightened up fire animation
1 Year Ago
reduced SAP aimcone
1 Year Ago
decreased LR300 damage falloff (more damage at longer range) increased LR300 bullet velocity decreased LR300 horizontal recoil
1 Year Ago
reduced refire delay for burst module from 3x refire to 2x refire rate
1 Year Ago
Rename firedProjectiles -> trackedProjectiles inside analytics class
1 Year Ago
Fix EventRecord being submitted twice due to FireProjectile & causing pooling errors
1 Year Ago
Add warning to EventRecord to warn if the data point is submitted multiple times & generally spot pooling errors
1 Year Ago
Fix signs, photo frames, and carvable pumpkins not transferring their image to the other server
1 Year Ago
Fix ancient pooling bug in CodeLock which was making them wonky after loading in from another server
1 Year Ago
all wooden posts in gibs
1 Year Ago
update double cover gibs
1 Year Ago
Fixed an issue where side inputs were not being reset when the main power was cut
1 Year Ago
Ensured is localised setup for shopkeepers
1 Year Ago
gibs model for wood barricade
1 Year Ago
Added fishing village, bandit town and outpost shopkeeper tokens
1 Year Ago
Attempt at fixing the vent shaft exploit in the oilrig
1 Year Ago
Fix NRE in Analytics.OnItemDespawn()
1 Year Ago
safezone recyclers yield 20% less resources than before and take 8 seconds per cycle radtown recyclers yield 20% more resources than before and take 5 seconds per cycle
1 Year Ago
Vision marker setup
1 Year Ago
Fix NRE in ServerListManager.EnqueuePings()
1 Year Ago
Ramdon lighting files
1 Year Ago
S2P - got all vending machines translations working apart from shopkeepers
1 Year Ago
backup
1 Year Ago
sks updates - fixed ironsights clipping camera, anim events fix
1 Year Ago
merge from 96514
1 Year Ago
Don't allow dead players to transfer servers
1 Year Ago
updated wooden barricade covers to be double size
1 Year Ago
Added missing textures for pefttest/grass_tuft models Default cl_detail_allow_vertex_lighting to 1 Added grass_swamp_001a/b models used in detail.vbsp Update detail.vbsp garrysmod-requests/issues/2351 Merged Pull Request TTT: Optimize ragdoll search network traffic + fix disconnected player networking Added sv_log_client_errors (defaults to 1) Above 0 = log clientside errors to 'clientside_errors.txt'. 0 = Log to console only. Below 0 = do not even print those errors on console.
1 Year Ago
Fix modded tag on client not working with new compressed tags
1 Year Ago
Fixed problem that would corrupt database!
1 Year Ago
Tiger asset, textures and material setup
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Added exhaustive check of database when asset child assets can't be determined by Unity
1 Year Ago
A bunch of texture sets variations for unicycle frenzy
1 Year Ago
merge from main
1 Year Ago
merge from qol_auth_friends_tc
1 Year Ago
Updated to scan for external moves and deletes
1 Year Ago
Merge from main
1 Year Ago
exported rough 3p blunderbuster anim set and setting up blunder buster in unity
1 Year Ago
added chippy box
1 Year Ago
scaled down heads a lot, started on some lighting presets
1 Year Ago
UI Prefab update
1 Year Ago
Added new overlay type and prefab for hood. Item.