193,456 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Merged main into toolcupboard_retroskin
1 Year Ago
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1 Year Ago
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1 Year Ago
Oilrig2 move point data
1 Year Ago
added shake to minigun shooting 3p anim and changed the idle pose so the feet are spread wider
1 Year Ago
Oilrig_small door navmesh fixes
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
vent_col navmesh gen error fix.
1 Year Ago
Oilrig1 cover data
1 Year Ago
More updates involving LOD fading
1 Year Ago
Oilrig1 door navmesh fixes. Suitcase collision navmesh error gen fix.
1 Year Ago
Oilrig1 initial move point data
1 Year Ago
merge from harbor_tweaks_4_cargoship
1 Year Ago
EnvironmentVolume now draws the gizmo of all selected objects instead of just the last one (it still hides the gizmo if only the parent is selected) Fixed EnvironmentVolume making manually added mesh colliders readonly / unsaved
1 Year Ago
tweaked the start of env volumes in rig moonpool fixed loot barrel spawn on large rig S2P
1 Year Ago
merge from bradley_scientists
1 Year Ago
merge from oilrig_sat_tube
1 Year Ago
merge from vendor_ui_map_close
1 Year Ago
extended building topology reach in H2
1 Year Ago
merge from bring_back_vendor_names
1 Year Ago
Lowered barges, fixed a barrel spawn or two
1 Year Ago
merge from fix_connect_localhost
1 Year Ago
merge from fluid_splitter_fix
1 Year Ago
merge from ioentities_handles_naming
1 Year Ago
merge from disable_Easter2024
1 Year Ago
disable easter event Update menuvideo Update gameui
1 Year Ago
lowered both harbors by 1m S2P
1 Year Ago
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
1 Year Ago
extended monument topology on H2 to prevent seaweed poking
1 Year Ago
Harbors terrain heightmap fixes
1 Year Ago
Merge from 24_04
1 Year Ago
Scene backup
1 Year Ago
Missing meta
1 Year Ago
Scene + anim backups
1 Year Ago
Reserialize every material in the project (1527 changed materials)
1 Year Ago
Parent merge
1 Year Ago
Merge from Minigun_2024
1 Year Ago
Enabled snapping on igniter, electric heater, laser light, sound light Disabled blend aim angle on a few other prefabs
1 Year Ago
Merge from harbor_tweaks_4_cargoship
1 Year Ago
Merge from bradley_scientists
1 Year Ago
Fix progress bar not working
1 Year Ago
Fixed door controller deployement overlapping issues
1 Year Ago
Fixed sprinkler deployement overlapping issues
1 Year Ago
Merge from main
1 Year Ago
Fixed snapping issues with components facing down (sprinkler, igniter...)
1 Year Ago
Merged main into io_entity_snapping/fixes/2
1 Year Ago
Move skinnable asset into root Tool Cupboard directory and fixed prefab name
1 Year Ago
Make BindRendererBouds component IClientComponent to fix asset warmup issues in server prefabs Updated construction guide mesh