193,025 Commits over 4,049 Days - 1.99cph!

bot
11 Years Ago
Linux Build 233
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11 Years Ago
OSX Build 231
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11 Years Ago
Windows Build 144
11 Years Ago
* Fixed 3 NPC kill achievement not working * Updated launcher icon * Fixed Entity:SetCustomCollisionCheck and Entity:SetShouldServerRagdoll not being able to reset their values
11 Years Ago
vm_spear ( wood / stone ) prefabs
11 Years Ago
tweaked some of the spear animations; added the sound fx for the spear
11 Years Ago
[ultimate_soldier] trying to get bodies to not cover walls
11 Years Ago
[ultimate_soldier] trying to get bodies to not cover walls
11 Years Ago
Icons for the different types of .asset we have should make it easier to work with.
11 Years Ago
[ultimate_soldier] prevent shooting through walls
11 Years Ago
[ultimate_soldier] prevent shooting through walls
11 Years Ago
[ultimate_soldier] changed tilemap structure, blood depth
11 Years Ago
[ultimate_soldier] changed tilemap structure, blood depth
11 Years Ago
Did some cleanup.
11 Years Ago
New Unit Asset Settings system implemented. New group settings not yet implemented, and controllers for spawning not yet using these, but good to get it in. Also including the code for the previous failed attempt.
11 Years Ago
[ultimate_soldier] carpets
11 Years Ago
[ultimate_soldier] carpets
11 Years Ago
[ultimate_soldier] gunshots stop when hitting walls
11 Years Ago
[ultimate_soldier] gunshots stop when hitting walls
11 Years Ago
[ultimate_soldier] walls block soldiers
11 Years Ago
[ultimate_soldier] walls block soldiers
11 Years Ago
Scene updates
11 Years Ago
Seals
11 Years Ago
Snow scene stuff.
11 Years Ago
Such igloos.
11 Years Ago
Fixed redundant redefinition of _GLOSSYENV_BOX_PROJECTION in ScreenReflect.shader
11 Years Ago
Fixed redundant redefinition of _GLOSSYENV_BOX_PROJECTION in ScreenReflect.shader
11 Years Ago
Updated SteamNative
11 Years Ago
Windows Build
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11 Years Ago
OSX Build
11 Years Ago
ambiguous call to overloaded function
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11 Years Ago
Linux Build
11 Years Ago
Windows Build
bot
11 Years Ago
OSX Build
11 Years Ago
Replaced Log2f with a macro
11 Years Ago
Windows Build
11 Years Ago
Wrong VS version !
11 Years Ago
Windows Build
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11 Years Ago
OSX Build
11 Years Ago
Fudging
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11 Years Ago
OSX Build
11 Years Ago
Windows Build
11 Years Ago
Windows Build
bot
11 Years Ago
OSX Build
11 Years Ago
Windows Build
bot
11 Years Ago
OSX Build
11 Years Ago
Added new terrain shader with hard-mix/blend, UVMIX, optional flat faces; working fog; cross-platform friendly Created test material_arctic and assigned to island_arctic1 terrain
11 Years Ago
Improved terrain height mountain blending Improved underwater topology Changed hill / lake noise parameters Slightly increased valid range of the terrain feature scale Protocol++ (network + save)
11 Years Ago
Tweaked rock_13 slope offset to make their placement less floaty
11 Years Ago
Now sort of generatees zones but there's a few bugs like missing off arcs generated at vertices as well as sometimes the face generation fucks up and leaves edges with no face.