241,286 Commits over 3,867 Days - 2.60cph!
First draft Decision Maker system.
Added a specific quality level for Xbox
Updated character shaders
Being a bit chilly takes longer than 10 minutes to kill you
Tweaked rain 'isOutside' check to be a bit more reliable
Better death logging
Network++ (sorry)
added new background trees
slowed down mining quarry production (still same ratio per fuel)
FOR FUCK SAKE star particles
FOR FUCK SAKE camera prefab, quality setting, light setting and reflection probe to reduce rendering artifact
Added support for picking up items into a carried container. Containers have a max weight and max volume, used to determine what can be deposited into them.
Added Volume and Weight properties to ItemSettings
Added Hand Basket (carryable container)
Added two new carry/holding anim poses
HandBasket and Human updates (arm carry poses)
fix rain volume jumping up at the end of a fade out
added forcefield to max file
fixed the animation speeds for when the player turns in place.
Servers that haven't wiped no longer load weather parameters from their savegame (which disabled weather)
Added some placeholder female sounds
Island002 tinkering + navmesh
Weather override commands reply with the old and new value
Fixed weather overrides initializing to 0 (i.e. clear sky)
Network++
made it so when player is aiming with the bow, it shows up in 3rd person now. hooray
F2 menu lens dirt toggle only toggles lens dirt (not bloom)
F2 menu now has a high quality bloom toggle (falls back to a faster bloom if disabled)
Weather override convars can be set by admins / modders to enforce certain weather conditions
Added optional weather overrides to the environment protobuf
SpawnPopulation editor and weighted randomisation
Slowed down rain drops a bit
Tweaked rain particle materials and colors
Added Lion-El select breathe anim
Updated some Lion-El anim files
Lion-El stuff
Updated clip range on idle
Added character select breathe
Updated character select controller to use new anim
Added test biomes to CraggyIsland
Squeezed some more density out of the snow and rain particle effects
Slightly reduced ragdoll spazzing
Applied lights so appear in other scenes
Don't permit foundations and floors under terrain (test)
Fixed ragdolls going apeshit when they've got a spear or something inside
Lightened textures across the board.
Added glow to Igor's reactor.
More normal map bake hacks
Created forward render version of character shader for frontend.
Lighting and material adjustments for frontend characters.
Changed Elvis's racket material to use character shader.
added worldmodel for semi auto pistol
Temporary disabling IsPlacingInsideTerrain
fixed strange glowing particles
missing lootpanels
adjusted position of semi auto pistol in third person to better match hands
fixed quarry loot panels