256,324 Commits over 4,018 Days - 2.66cph!
Fixed building block sound cutting out on placement
Fixed issue that made constructions placed via the planner awake at world origin on the server
- More cleanup.
- Ability buttons now restart their cooldown when their ability is set/changed
- Ability UI buttons all now just use one button prefab, and set to disabled/blank when not in use
- AbilityList now loads all ability ScriptableObjects automatically from the folders at startup
- Ability UI buttons are now initialised from ability scriptable objects, including icon, button text, cooldown etc
▅▅█▍▍█▍ ▄▅▇█▅▊▆▄ ▍▇▄▆█▆ ▆▇▌▍▄ ▅▆▍▆▊▉ ▋▉ ▉▊▍█▅▉█
AmbienceManager uses IComparable implementation instead of delegate to sort emitters
AmbienceManager profiling
- Refactoring ability button/activation/UI stuff
- Deleteing old/unusued ability stuff
- Ability system reworking
▆▇▆▌▋▍▋▄ ▊▋ ▇▆▇▇▌█▄ █▇▄ ▌▆▄▆▇▊ ▊▋▄ █▅▊▇▊▍▌▆▅▌ ▌▉ █▇▋▊▌▋█ ▋▇ █▋▅▆
Fixed grounded building blocks (like foundations) not sending a stability refresh to connected building blocks on placement
Removed the SDF building LOD.
Added extra transitions
Igor Serve->Run
LionEL Hit -> Run
Serve -> Run
- Changed Factory1 defaults
added Dylan's new UI iconbolts to deuce project
Reverted Client changes - weird bug.
Added splatmap baking - basic
Added different street decor - more control needed
Added very basic world spawn stuff
Fixed building texturing.
Automated Linux DS Build #62
- Added GoalVariantPlanBehaviourPlanWrapper (yes, really), allows some GoalVariant specific settings for Interactions in the list of Behaviours
- Interactions stored in GoalVariantPlans can specify a SmartObjectSettings which DM uses to filter matches
- Added SmartObject.HasInteractionPlan convenience method
Automated Linux Build #62
Automated Windows Build #62
▄▅▇▊▉▆ ▉ ▉▆▉▍█ ▇▄▍▊ ▉▉▋▄▉█▆ ▌▊▍▋ ▌▊▍ ▍▄▊▄▉▇▄
Automated Linux DS Build #61
Automated Windows Build #61
fixed bug with footsteps sounds not playing when the player is turnign in place or jumping in place.
fixed some walk animation not playing footsteps
FOR FUCK SAKE factory tileset scene
FOR FUCK SAKE factory prefab so ceiling cast shadow from directional light
Automated Linux DS Build #60
Automated Linux Build #60
* Fixed yet another security exploit ( Thanks Python1320 )
* Fixed scripted entity names being restricted to 32 characters. ( Now restricted to 64 )
- Ground work for ability system rework. Added scriptable object setup stuff.
Automated Linux DS Build #59
Automated Windows Build #59
Fixed missing resource item interaction refs and added NRE catch to avoid errors
Automated Linux DS Build #58
Update english localization for tools with typo fixes
Automated Linux Build #58
Automated Windows Build #58
Automated Linux DS Build #57
* Finish removing Steam.dll dependency ( oops )
* Added possible ragdoll related physics crash prevention/fix
* Added support for Steam game server accounts
* Added font name to the "There was an error creating the font!"
* Updated localization files
Automated Linux DS Build #56
Fixed that _snprintf safe bullshit
* Got rid of unneccesary Steam.dll dependency
* Added some version of gm_construct original .vmf source
* Added -noworkshop command line parameter
* Updated newlines for some files in vpc_scripts/ as per Valve
Updated Steamworks API to latest version
fixed bug with some of the running animations not making footsteps