256,250 Commits over 4,018 Days - 2.66cph!
HumanEditor for some stat debug
- EntityAnimation now broadcasts a message when it BaseEntity is activated or deactivated
- Laserbeam turrets now flash when activating and don't hurt the player until they're fully armed
Fixed right hand HUD character offset
Foundation step prefab dummy sockets
- Fixed Booze Burner flamethrower effect kicking off everytime a room is activated
merge from building_atlases
Added Owl portrait
Deleted some old UI
ladder was using MeshLOD which is incorrect given a change of material on LODs
gates moved to atlas materials cont'd
Added mavis body / stretch anims back in
Fixed dropping rocks when paused
fixed scope position on the ak47
FOR FUCK SAKE textures
!A wip 3d background camera
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Updated specials to work on correct special power amounts
Moved update file
gates moved to atlas materials
Unit+Movement sets CurrentSpeed.BaseValue, listens to changes for Attribute.MaxSpeed and updates NavMeshAgent.speed
Mavis flying anims - final batch source update