255,056 Commits over 3,990 Days - 2.66cph!

10 Years Ago
Progress
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
10 Years Ago
Progress
10 Years Ago
- Removed loads of missing components - Deleted loads of old unused assets/prefabs - Purged shit
10 Years Ago
- Moved more UI to central init - Null reference fixes
10 Years Ago
- Stuff I forgot to check in earlier
10 Years Ago
tonemapping twaek
10 Years Ago
More BeforeInspector fixes and refactoring Made AgentSettings abstract, derived IndividualAgentSettings and GroupAgentSettings
10 Years Ago
A couple tiny Sound fixes/tweaks
10 Years Ago
Added automatic mode for lobby
10 Years Ago
Typing kill suicides instantly instead of wounding
10 Years Ago
SQLite speedups
10 Years Ago
Merge from main
10 Years Ago
added animated koinobori kites to test court. starting incense burner
10 Years Ago
added animated koinobori
10 Years Ago
Progress
10 Years Ago
- Area1_1 now has placeholder entrances/mission so it can still be loaded
10 Years Ago
Now sends a ready state so server can't serve until other player is in game
10 Years Ago
If Intention is passed as null in ActionChain's constructor, assign new NullIntetion() to avoid having to null check in Action constructors
10 Years Ago
Refactoring InfluenceQuery a little. Fixed NRE in FindInfluence
10 Years Ago
Consolidating Water2 to Third Party folder for easy transfer to other projects in the future
10 Years Ago
- UIWorldTextPanels now wait until they find a valid player instance - Removed some now-unused scripts from some enemies
10 Years Ago
Server query fix
10 Years Ago
GroupManager tinkering
10 Years Ago
- EnemyAbilityManager is now a simpleton - Removed current calls to EnemyAbilityManager as it's going to be incorporated into the new mission stuff
10 Years Ago
Only the player in charge of the ball can make decisions on state of the ball/game point in networked game
10 Years Ago
WIP Group/Agent refactor
10 Years Ago
- Exit portals now return you to town - Level loading/changing is now completely different. Not additive. Complete level swap. - Removed some floating text
10 Years Ago
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10 Years Ago
Updated console system.
10 Years Ago
- Loads more startup reworking and everything related. Can now start the game in any leve from Unity and play, yay.
10 Years Ago
Broadcast hit reach Prep for sending rules state
10 Years Ago
Fixed event_id being too long in error reporting SQlite fixes Fixed Steamworks NRE Fixed Unhandled Raknet packet errors Fixed disaming landmine error (and not giving a landmine) Fixed NRE in BaseNPC.OnAttacked Fixed NRE in RConListener Fixed NRE in ParticleEmitFromParentObject Fixed NRE in UpdateUnlockedSkins Fixed NRE in CancelAuthTicket Fixed NRE in CraftingQueue.TaskFinished Fixed NRE in SetCraftFromTextbox
10 Years Ago
More lush canopy alphas for some of trees. LUT import settings. Climate prefab.
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
10 Years Ago
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10 Years Ago
Color grading for biomes/TOD's
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10 Years Ago
Windows Build
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10 Years Ago
Windows Build
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10 Years Ago
Windows Build
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10 Years Ago
Windows Build
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10 Years Ago
Windows Build
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10 Years Ago
Windows Build
bot
10 Years Ago
Windows Build
bot
10 Years Ago
Windows Build
bot
10 Years Ago
Windows Build
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10 Years Ago
Windows Build
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10 Years Ago
Windows Build