255,057 Commits over 3,990 Days - 2.66cph!

10 Years Ago
Fixed bug with species creation where unit prefab wouldnt get assigned Stopped HumanEditor showing handles outside of playmode (caused errors)
10 Years Ago
Fixed weapon switch on client.
10 Years Ago
Randomise transitions
10 Years Ago
Nuking and moving some editor utils
10 Years Ago
Rename before debug folder
10 Years Ago
Fixed asset create not working for some data types BeforeDebug work
10 Years Ago
Subdivided road and river meshes into smaller submeshes (easier on the physics system)
10 Years Ago
Updated pistol
10 Years Ago
tweaked skybox to be lighter, added alarm light with animations, tweaked lighting on wild west court,
10 Years Ago
tweaked skybox to be lighter, added alarm light with animations
10 Years Ago
Switched camera controls
10 Years Ago
Removed foundation from windmill models, updated the skin prefab as well.
10 Years Ago
Updated mac10
10 Years Ago
Wolf prefab affector and rename
10 Years Ago
metas
10 Years Ago
This folder should not exist (I think)
10 Years Ago
Fixed materials of the small bridge
10 Years Ago
-made influence consideration more reasonable (ie. 0 influence safety = middle of the curve, -1 safety = 0, 1 safety = 1)
10 Years Ago
RandomStaticObject and RandomStaticPrefab run on the server as well
10 Years Ago
Workshop prep
10 Years Ago
Adding art for the pumpkin plants, models, textures, lods, gibs Missing meta files for the compound walls
10 Years Ago
Editor meta
10 Years Ago
pre other weapon update.
10 Years Ago
Actually moving
10 Years Ago
Moving editor files around a bit
10 Years Ago
batching.verbose can be enabled by everyone
10 Years Ago
-re-renamed units.wolf to unit.wolf -moved influencemaptypes into its own file -re-set humans with a 'safety' affector -added a consideration for safetyAtPoint
10 Years Ago
View model updates are pretty much done for now.
10 Years Ago
Serialization to text
10 Years Ago
Fixed MeshBatch refreshing too often
10 Years Ago
batching.verbose defaults to false
10 Years Ago
Made warehouse monument a bit more interesting
10 Years Ago
Unfucked sphere tank prefab
10 Years Ago
Unfucked satellite dish prefab Disabled BaseNetworkable.OnValidate on prefabs that are nested via Scene2Prefab
10 Years Ago
Added special debug replay mode
10 Years Ago
Compile fix
10 Years Ago
Added batching.verbose
10 Years Ago
More Analytics
10 Years Ago
Added Unit.CurrentZone property, set on init
10 Years Ago
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10 Years Ago
Undoing movements
10 Years Ago
Made GetEnumarableOfType faster by returning list of Type
10 Years Ago
Added a bunch of exploit testing rocks to CraggyIsland
10 Years Ago
Rebundle
10 Years Ago
Moving a bunch of thirdparty stuff into Standard Assets to speed up editor recompiles Deleted unused stuff
10 Years Ago
Added sphere and capsule deploy volume types Added deploy volumes to water catchers Added support for multiple deploy volumes on a single object Deploy volume layers are now specified per-component
10 Years Ago
Reset after replay
10 Years Ago
RCON utf8 mode
10 Years Ago
Subtracted changeset 9596 Clamped third person player spine bending by lowering the body weight
10 Years Ago
placement radius stuff for new sphere tank