255,070 Commits over 3,990 Days - 2.66cph!

10 Years Ago
Added World.Procedural boolean (cc Helk)
10 Years Ago
Added static immortal research table for the satellite dish
10 Years Ago
Added working fade and transparent support to Rust/Standadrd shaders; all except terrain-based Updated skin shader gui; temporary, entire shader will get a revamp next month Fixed some script warnings
10 Years Ago
being downed twice in 60 seconds results in death instead of another wounding phase
10 Years Ago
Icesheets are visible from further away and spawn more spread out
10 Years Ago
Brought icebergs back
10 Years Ago
Moved some weeds from static to dynamic decor
10 Years Ago
LOD's LOD's LOD's
10 Years Ago
Rehooking chat up.
10 Years Ago
Added new character replay
10 Years Ago
Added MonumentInfo
10 Years Ago
-brought humans back to old values (also incidentally testing political propaganda on cavemen)
10 Years Ago
Interaction point is always at the center of the screen, even when moving your head
10 Years Ago
-new influence maps and InfiniteInfluenceMap.Query object
10 Years Ago
Added leather resource (unused for now)
10 Years Ago
changed skybox colour, added wires and changed building positions, added rocks to court, tweaked court colour, added new grating
10 Years Ago
added new structures and wires to wild west scene, re-exported
10 Years Ago
Effeeeeeeeeeeeeeeeeeeeeeeeects
10 Years Ago
-should have fixed double tribe spawning (SpawnHandler wasn't checking for 'IsRepeating')
10 Years Ago
Steamworks
10 Years Ago
TShirt Base
10 Years Ago
Fixed material of the torch world model
10 Years Ago
Fixed a situation that could corrupt the deploy state of held entities on the local player
10 Years Ago
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10 Years Ago
lowered oil refinery drop rates lowered crossbow drop rates
10 Years Ago
Cleaning up
10 Years Ago
stuck explosives fall off their parent when destroyed
10 Years Ago
deployDelay added to weapons
10 Years Ago
FOR FUCK SAKE factory model/texture/prefab (removed collision and minimap model for now to remake them in a more optimized way)
10 Years Ago
Fixed "total recall" eyes on ragdolls
10 Years Ago
Wind turbine prep
10 Years Ago
Log warning if holstered viewmodel is holstered again
10 Years Ago
Log warning if held entity cannot be found in inventory
10 Years Ago
Added Player Label.
10 Years Ago
Invalidate player network cache on inventory change
10 Years Ago
Stonewall Building Gallery Player Gallery
10 Years Ago
Bit more cleanup
10 Years Ago
Cleanup/class splitup of ConsumableEffect
10 Years Ago
SocketHandle for wall placement
10 Years Ago
more shitting bridge LODS.
10 Years Ago
10 Years Ago
Some editor tweaks
10 Years Ago
Highwall Wood implementation
10 Years Ago
Added extra layer to cloth shader using mask alpha Highpassed regular jacket
10 Years Ago
More bridge LODS.
10 Years Ago
Refactoring Entity/EntityComponent handling a bit. Building and Machine now automatically create add a Container EC if one is not present Remove IEntityContainer Building and Machine both subscibe to a single Container EC for their own entity/item handling logic (depositing, adding machine input etc) Added ModifyAttributeParameters to "inline" creation of ModifyAttribute Actions in the editor Added MachineCanProcessItem consideration NeedManager and EffectManager instantiate assets on awake Editor things
10 Years Ago
Removing old step modifer code from Attribute
10 Years Ago
Head collision fix
bot
10 Years Ago
Linux Build 692
bot
10 Years Ago
LinuxDS Build 707