239,436 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Added Parallel.Add(awaitable) and Sequential.Add(awaitable) methods.
10 Years Ago
Refactored coroutine creation.
10 Years Ago
Refactored coroutine creation.
10 Years Ago
Added terrain.pvt convar to toggle PVT (defaults to true on Windows and false on OS X / Linux)
bot
10 Years Ago
Windows Build 123
10 Years Ago
Fix muzzle for HL2 Pistol worldmodel
10 Years Ago
Fixed a null reference exception in Awaitable.Coroutine.OnUpdate()
10 Years Ago
Fixed a null reference exception in Awaitable.Coroutine.OnUpdate()
10 Years Ago
Fixed a stack overflow in Awaitable.Update()
10 Years Ago
Fixed a stack overflow in Awaitable.Update()
10 Years Ago
Start with only rock Deleted mudpants (no lods, no rig) Increased max size for tshirt, snow jacket textures Changed compression stuff on audio (for performance) Fixed Global Fog being enabled on camera by default (turn on/off when entering/leaving water)
10 Years Ago
Partial (aborted) removal of WaitForCoroutine method.
10 Years Ago
Partial (aborted) removal of WaitForCoroutine method.
10 Years Ago
Added some Random methods to Mathf.
10 Years Ago
Added some Random methods to Mathf.
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Started work on cleaning up building on Unix.
10 Years Ago
Started work on cleaning up building on Unix.
10 Years Ago
Some additional coroutine utility classes and methods.
10 Years Ago
Some additional coroutine utility classes and methods.
10 Years Ago
added newline support to text
10 Years Ago
added newline support to text
10 Years Ago
Update Steam.inf
10 Years Ago
Experimenting a bit with setting up Behave and smart objects.
10 Years Ago
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10 Years Ago
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10 Years Ago
sound effects for the thompson gun
10 Years Ago
Thompson shubmachine gun viewmodel is all done.
10 Years Ago
forgot to tick.
10 Years Ago
Added a bit more proc gen an then started tearing the roadsection shit apart again.
10 Years Ago
Exported new island with better splat and tree guide for more testing of MegaScatter. Getting better results now, but not great yet.
10 Years Ago
Updated WM template
10 Years Ago
Fixed terrain color map alpha not getting refreshed after placing the landmarks
10 Years Ago
Fixed tons of issues with the player movement
10 Years Ago
Nuked temperate canyons scene. Added another test island. Added MegaScatter plugin for terrain workflow. Added utility script to replace terrin splatmaps.
10 Years Ago
Started on Behave integration and setting up the first actual experimental structure in the Behave editor.
10 Years Ago
Added rigged snow jacket and tshirt models, materials, and prefabs
10 Years Ago
Get rid of PlasticSCM files from .vpks too!
10 Years Ago
Refactored wolf controller Added behaviour trees + controllers for all animal types (shouldn't change anything - copy & paste for now) Updated animal prefabs
10 Years Ago
Fixed wood pile being hyper bright
10 Years Ago
Updated ProjectVersion.txt to 5.0.0b3
10 Years Ago
Made all AIObstacle classes respect object scales Added AIObstacle components to the cubes in the test level
10 Years Ago
Fixed StartLocallyControlling using null controller entity
10 Years Ago
Fixed StartLocallyControlling using null controller entity
10 Years Ago
Attempt to fix missing material on the lantern
10 Years Ago
Lantern refresh 2 of 2
10 Years Ago
Lantern refresh 1 of 2
10 Years Ago
Updated to Unity 5.0.3 beta, which seem to have changed some meta files. Checking in and hopefully won't cause too bad conflicts if any.
10 Years Ago
Fixed obstacle script parameters on the animals