240,452 Commits over 3,867 Days - 2.59cph!

10 Months Ago
Messy-ish start to editable saveable terrain Terrain collider but commented out cos master doesn't have it yet Rename loads of shit, TerrainData not a resource (we can decide later), add back create menu option (I coded it but this could easily be a prefab template too if we don't save terrain as a resource) Don't cast shadows from terrain, it looks dog shit Json seems to give a fuck that these are private setters High precision lighting offset Use new Depth helper class CPU Bilinear interpolation for sampling terrain height Move terrain editing to editor code some toolvis sceneview options, messy latest component changes brush update splat shit painting
10 Months Ago
pinata deploy and volume pass
10 Months Ago
merge from main
10 Months Ago
merge from qol_hbhf_dialog
10 Months Ago
Do not register duplicator related stuff clientside (Sandbox) Minor cleanup in matproxy library
10 Months Ago
Pass correct envmap index Reenable high precision lighting, it's all fine now (but still considering removing it)
10 Months Ago
Do not register duplicator related stuff clientside (Sandbox) Minor cleanup in matproxy library
10 Months Ago
merge from main
10 Months Ago
m4 balance changes, accepts extended mags
10 Months Ago
Prevent tooltips from opening upwards when they would be close or beyond the top of the screen
10 Months Ago
Set VR depth resolve & refract textures, fixes glass rendering in VR
10 Months Ago
Wick fx
10 Months Ago
Fix SERVER compile errors
10 Months Ago
player update, set correct holster posiotn and held position on timed explosive entity
10 Months Ago
Codegen
10 Months Ago
player update, set root transform position xz to original on explosive anims, melee and revovler anims
10 Months Ago
Add Scene.Trace, HitboxGroup (heaby work in progress)
10 Months Ago
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10 Months Ago
Subtract 90203
10 Months Ago
Pilot collider particle fix.
10 Months Ago
Shelter door and shelter take same damage from all entities.
10 Months Ago
Fix components not getting unregistered on destroy
10 Months Ago
Fixes. Scene test setup.
10 Months Ago
Merge from main -> qol_hbhf_dialog
10 Months Ago
PhysicsTrace cleanup, can trace against Capsule, BBox, Sphere individually
10 Months Ago
Merged from main.
10 Months Ago
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10 Months Ago
Blast position fix Cooldown to 5 seconds to make less spammy Barrel hole opening corresponds with cooldown
10 Months Ago
Re-enabled placement within shelter
10 Months Ago
Add chainstodoor to Door @BaseClass in base.fgd (#2031)
10 Months Ago
CannonBlast prefab
10 Months Ago
merge from legacybow
10 Months Ago
merge from battlebus
10 Months Ago
Fixed OnProjectileAttack NRE caused by loading pre-existing shelters on save.
10 Months Ago
Legacy bow - updated anims and ironsights so it fires like the regular hunting bow
10 Months Ago
player update, set satchel charge entity to link to r prop bone and use the 2h explosive holdtype override
10 Months Ago
updated unarmed 3p idle breathe anim and altered poses 3p 2 handed explosive anims to maatch the idle breathe pose
10 Months Ago
ReflectionSerializedObject properties set their PropertyType
10 Months Ago
Redid colliders
10 Months Ago
texture tweaks - ao
10 Months Ago
texture tweaks - ao
10 Months Ago
merge from building_skins_4
10 Months Ago
further mask downscale, using a small res mask to sharpen transitions
10 Months Ago
merge from battlebus
10 Months Ago
Kickstool asset update updated texture and data uploaded to asset party
10 Months Ago
Attributes to ignore / include members as ActionGraph nodes
10 Months Ago
Uploaded Pinata Bat FBX, Textures and Materials
10 Months Ago
Node menu category icons, reordering
10 Months Ago
Allow icons in node categories