198,704 Commits over 4,140 Days - 2.00cph!

1 Year Ago
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1 Year Ago
Merged Jarryd's TerrainHeightSet changes
1 Year Ago
Removed terrain filters from cliff prefabs
1 Year Ago
Cherrypicked server override fix
1 Year Ago
Cherrypicked VehicleChassis Workaround
1 Year Ago
Cherrypicked event compile fix
1 Year Ago
Fixed codegen errors
1 Year Ago
Fix preload setting not being preserved after unity 2022
1 Year Ago
Start over on a new branch since we need to keep the original preload settings - cherrypick 99453 (music clips = compressed in memory + preload off)
1 Year Ago
Merge Main -> Travelling Vendor
1 Year Ago
Greatly improved the reliability of pull over checks. Now correctly notices electrical boxes, electric poles, cactus and junkpiles in basically all cases
1 Year Ago
Hill cliffs test
1 Year Ago
Fixed wire isolation resetting itself when looking away
1 Year Ago
handcuffs worldmodel - added static mesh version - added worldmodel prefab - added icon - all hooked up
1 Year Ago
Fixed rear wheels not moving Fixed indicators Vendor now destroys road signs that it comes in contact with
1 Year Ago
a start on set dressing the storage warehouse.
1 Year Ago
Adjusted wheel collider values. Appears to be more stable overall
1 Year Ago
Added cuffs specific wounded anim, hooked up in override controller
1 Year Ago
Dont force network update every fixed update. Seems to provide better results at first glance
1 Year Ago
Merge from force_mount
1 Year Ago
Move "Invalid model scale" warning to PhysObj creation Fixed warnings about bone access on player death Fixed case where particle materials would end up with artificial refcount Free font textures/materials when registering new fonts This would mean running CreateFont in a render hook no longer fills video memory, and font textures/materials are freed on disconnect properly, no longer accumulating.
1 Year Ago
Client now eliminates unsuitable mountables for force mount radial menu show check.
1 Year Ago
Merge from main
1 Year Ago
Distance & LOS checks
1 Year Ago
handcuffs 3p animations updated
1 Year Ago
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1 Year Ago
Prioritise potential mount targets by distancer
1 Year Ago
Redirect mount requests to any vehicle-parent when force mounting a player. Horse mount logic for restrained players to match vehicles (passenger only, never driver)
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed RF receiver gibs scale
1 Year Ago
merge from searchlight_fixes2
1 Year Ago
Fixed vending machine screens not showing anything
1 Year Ago
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1 Year Ago
Handbrake system to help prevent tipping over when first spawned Swapped collider checks from vis.colliders to overlapspherenonalloc to try and pick up electric poles Better error messages for when the vendor doesnt spawn
1 Year Ago
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1 Year Ago
More wip
1 Year Ago
Fixed missing override on server build
1 Year Ago
merge from main
1 Year Ago
Fixed some IO prefabs missing their main power slot input
1 Year Ago
Only check the IO prefabs that need a main power slot
1 Year Ago
Codegen VehicleChassisVisuals work around
1 Year Ago
Initial work on force mounting restrained players
1 Year Ago
ocean wreck buoy blockout yeeeeeaaaah buuooooy
1 Year Ago
Fixed some more compile warnings Bump game_text max duration to 1 hour Block scriptenforcer.net as it's being abused now Default "skill" to 2 (normal) Fixed a crash to do with soundscapes after map cleanup Fix "skill" cvar affecting non NPC damage to player Merge scripts/talker/* with episodes Fixed gamemode resetting after playing and leaving Sandbox, and starting a new server on a different gamemode Let's try adding a Discord webhook on build finish Move notification step to deploy job, propagate to other branches as well Gravity Gun doesn't delete Physics Objects it didn't create Give debug name to physics objects created via Lua & models scaling For Lua functions, will be the function name that created it, for scaled physics objects - model name + scale Fixed NPCs spawning sprites sometimes causing artificial refs on the material Hammer support for sent_ball To serve as another example of Lua entity in Hammer
1 Year Ago
Added an editor test checking that all player IO prefabs have a main power slot input
1 Year Ago
Merge Travelling Vendor + Dynamic Pricing -> Aux2
1 Year Ago
Lowered centre of mass
1 Year Ago
merge fixes
1 Year Ago
Merge main -> Bikes