255,118 Commits over 3,990 Days - 2.66cph!

9 Months Ago
fix for 3p captive struggle anim not working
9 Months Ago
Spawned vendor now points in the direction of initial travel Client stop targets discarded
9 Months Ago
9 Months Ago
ParameterDefinitionExtensions.With order test, actual fix
9 Months Ago
Added vendor fronts to new WIP model Removed DDdraw's Removed redudant ServerInit in vendor front
9 Months Ago
No fall damage if noclipping
9 Months Ago
map iterations
9 Months Ago
Redo fall damage
9 Months Ago
Restyled developer menu to categorize properly
9 Months Ago
War Helmet LODs
9 Months Ago
Implement Input::GetVector2ActionState InputDigitalAction -> InputBooleanAction, move Input initialisation into instance and link session afterwards
9 Months Ago
Don't use blur on pause menu
9 Months Ago
storage building large progress
9 Months Ago
Add drop shadow to crosshair elements, add game settings for dynamic crosshair, crosshair dot Expose crosshair distance, length params basic color editing for crosshair
9 Months Ago
Show belt items as locked to make it clearer you can't use them when handcuffed
9 Months Ago
ParameterDefinitionExtensions.With order fix
9 Months Ago
9 Months Ago
Gasmask LODs
9 Months Ago
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9 Months Ago
Unsubscribe from OnTeamChanged in PlayerId.OnDestroy
9 Months Ago
Added dev command that'll drop the player's audio listener until they hit the button again, good for testing footsteps - adjusted soundscape volume Expose ability to update footstep range globally, turn off occlusion on them
9 Months Ago
Add a priority of 10 to ChangeAttribute. Change logic will be done before Sync Var logic, ensures we can get the old value properly. This should fix recursion in change callback.
9 Months Ago
Add Priority to CodeGeneratorAttribute - allows you to specify priority. Higher priority means the target method/property is wrapped first.
9 Months Ago
Adjust c4 beep frequency
9 Months Ago
Bomb plant radio originates from the correct player
9 Months Ago
Add some debug logs to track down this player marker shit
9 Months Ago
Sorted wheel values Vendor moves as expected again
9 Months Ago
Wrap SendSpawnConfirmation call in !IsProxy check so we every player doesn't confirm it
9 Months Ago
Protect against NREs in a couple of places
9 Months Ago
Fix NRE spam when hud is disabled
9 Months Ago
Marker changes
9 Months Ago
Added "togglecluffslocked" console command
9 Months Ago
Fix outline visibility rules
9 Months Ago
Revert scope changes, shouldn't crash now
9 Months Ago
Play the old workbench open/close sounds when opening a tech tree on a workbench Play just the appropriate open sound when switching to a tech tree
9 Months Ago
Add toggle viewmodel dev command
9 Months Ago
Trigger struggle 3p anim
9 Months Ago
Mid Changes
9 Months Ago
Toggle HUD button
9 Months Ago
merge from main
9 Months Ago
Fallback to team color when PlayerColors.Instance isn't present for now
9 Months Ago
Craggy cliff test
9 Months Ago
Recommit player.prefab
9 Months Ago
decals texture sheet
9 Months Ago
Unique player colours, shown on radar, nameplates, and outline
9 Months Ago
Coastal cliff progress
9 Months Ago
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9 Months Ago
Hooked up first person struggle anim for unlock minigame
9 Months Ago
Broadcast kill again
9 Months Ago
This is why death sounds were playing on inverted teams