130,571 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                merge from skin-bundles-2024-11
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from rfbroadcaster_powerloss_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from tod-dithering-disable
 
                
                
                
                
                
             
         
        
            
            
            
                
                collider fixed on barge 3600
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merging .editorconfig from main/StandardCodeFormatting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't load the keys_default.cfg file if a keys.cfg file already exists
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Generate manifest
Fix cake vm missing viewmodel renderer component and using a LOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from monument_scenes_renderlod_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Show the translated gesture name when displaying a cinematic gesture in the gesture picker
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up some leftover server logs ("Bump" and "Hurt")
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main -> biome_visuals_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pickup notices spawning in the wrong place
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed colliders on all shield world models to match their entity counterparts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Marked shields as equip on pickup
Fixed improvised shield incorrect world model mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fix_leather_gloves_no_fingers -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed picking up unrelated items would put away equipped shield
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix leather gloves having invisible fingers by ensuring all child renderers are spawned in the viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
 
                
                
                
                
                
             
         
        
            
            
            
                
                More RCON security
- Seperate out manual bans and failed login autobans
- Allow manual bans with rcon.ban_ip to include CIDR formatted network addresses (e.g. 55.55.55.0/24 to include the entire subnet)
- rcon.unban_ip will remove any permanent bans, or any failed attempts
New convars:
- rcon.logfailedattempts - Debug.Log all the various failed password / ban connects. Defaults to true, but large servers may want to disable due to spam
- rcon.permanentbanfailedips - Permanently ban IPs that exceed the failed password theshold (default false)
- rcon.print_rcon_bans - List the permanent IP/network bans
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Update: moved profiler code to unmanaged assembly
- submitting debug DLL for now, will ship release once ready
Can take snapshot, but export doesn't finish - likely an exception on export thread.
Tests: taken snapshot in editor on Craggy - saw logs of data accumulated, but no final "compressed" message
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try to fix link issue on Linux
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added particle-based func_precipitation types
Added missing materials for legacy Ash precipitation type
Implement precipitation blockers
These will not work yet, because networking incompatible changes are required.
Also added Cull by Model and Cull by RT environment particle operators
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fix_inventory_ui_reconnect -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move new GameObject[] field to shared class instead of inside #if CLIENT
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix new community UI panels being opened when the main menu is closed & opened
- only close & open legacy panels when main menu is opened / closed
 
                
                
                
                
                
             
         
        
            
            
            
                
                main -> 4ShotMiniCrossbow
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                wip: Siege Tower~
- Fixed really annoying metal pole colliders
- Middle wheels didnt have world colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated female model to V3 rig and updated skin sets
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - further tweaking
- fix screen projection mode
- coverage map tiling
- worley noise in coverage detail layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixes for ironsights not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Basic Catapult Flammable Ammo Prefab and Material Setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported updated mini crossbow rig and assigned textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge /command_buffer_gc_fix to /main - Fix allocation of 62 bytes every frame
 
                
                
                
                
                
             
         
        
            
            
            
                
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                fix: Fixed some colliders on siegetower not showing collider effects
 
                
                
                
                
                
             
         
        
            
            
            
                
                wip: 
- Siege tower third floor collider improvments
- Second floor finished
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from additional_options
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                wip: Second floor detail colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                added sculptor test inventory