198,704 Commits over 4,140 Days - 2.00cph!
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Merged Jarryd's TerrainHeightSet changes
Removed terrain filters from cliff prefabs
Cherrypicked server override fix
Cherrypicked VehicleChassis Workaround
Cherrypicked event compile fix
Fix preload setting not being preserved after unity 2022
Start over on a new branch since we need to keep the original preload settings
- cherrypick
99453 (music clips = compressed in memory + preload off)
Merge Main -> Travelling Vendor
Greatly improved the reliability of pull over checks. Now correctly notices electrical boxes, electric poles, cactus and junkpiles in basically all cases
Fixed wire isolation resetting itself when looking away
handcuffs worldmodel
- added static mesh version
- added worldmodel prefab
- added icon
- all hooked up
Fixed rear wheels not moving
Fixed indicators
Vendor now destroys road signs that it comes in contact with
a start on set dressing the storage warehouse.
Adjusted wheel collider values. Appears to be more stable overall
Added cuffs specific wounded anim, hooked up in override controller
Dont force network update every fixed update. Seems to provide better results at first glance
Move "Invalid model scale" warning to PhysObj creation
Fixed warnings about bone access on player death
Fixed case where particle materials would end up with artificial refcount
Free font textures/materials when registering new fonts
This would mean running CreateFont in a render hook no longer fills video memory, and font textures/materials are freed on disconnect properly, no longer accumulating.
Client now eliminates unsuitable mountables for force mount radial menu show check.
handcuffs 3p animations updated
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Prioritise potential mount targets by distancer
Redirect mount requests to any vehicle-parent when force mounting a player.
Horse mount logic for restrained players to match vehicles (passenger only, never driver)
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Fixed RF receiver gibs scale
merge from searchlight_fixes2
Fixed vending machine screens not showing anything
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Handbrake system to help prevent tipping over when first spawned
Swapped collider checks from vis.colliders to overlapspherenonalloc to try and pick up electric poles
Better error messages for when the vendor doesnt spawn
Fixed missing override on server build
Fixed some IO prefabs missing their main power slot input
Only check the IO prefabs that need a main power slot
Codegen
VehicleChassisVisuals work around
Initial work on force mounting restrained players
ocean wreck buoy blockout
yeeeeeaaaah buuooooy
Fixed some more compile warnings
Bump game_text max duration to 1 hour
Block scriptenforcer.net as it's being abused now
Default "skill" to 2 (normal)
Fixed a crash to do with soundscapes after map cleanup
Fix "skill" cvar affecting non NPC damage to player
Merge scripts/talker/* with episodes
Fixed gamemode resetting after playing and leaving Sandbox, and starting a new server on a different gamemode
Let's try adding a Discord webhook on build finish
Move notification step to deploy job, propagate to other branches as well
Gravity Gun doesn't delete Physics Objects it didn't create
Give debug name to physics objects created via Lua & models scaling
For Lua functions, will be the function name that created it, for scaled physics objects - model name + scale
Fixed NPCs spawning sprites sometimes causing artificial refs on the material
Hammer support for sent_ball
To serve as another example of Lua entity in Hammer
Added an editor test checking that all player IO prefabs have a main power slot input
Merge Travelling Vendor + Dynamic Pricing -> Aux2