240,502 Commits over 3,867 Days - 2.59cph!

10 Months Ago
.gitignore: don't ignore shader_c Add sprite.shader_c
10 Months Ago
3p lr300 - removed root bone animation data from mask to fix rotating weapon issue
10 Months Ago
updated 3p revolver override controller
10 Months Ago
Fix tags not working in the modded tab when using cached browser (move CheckTags from `OnServerResponded()` to `AddServer()`)
10 Months Ago
player animator update - set add_breathe layer to use foot ik flag
10 Months Ago
Rename VRNative CheckError function to Assert Move assert function for VR overlay errors into VRNative Remove unused VRNative functions Support for all types of VR textures (pose, depth+pose, depth, and neither)
10 Months Ago
cherrypicking io_budget_health
10 Months Ago
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10 Months Ago
updated world bow anims
10 Months Ago
Various fixes and improvements: - foundation & foundation.triangle floor creation gibs spawned the gibs of all conditional floors instead of just the chosen one - wall.low & wall.half were having issues with the randomization of their variants - upgrading a roof to frontier kicked the player out of the game (NRE) - foundation walls now correctly randomize their variants (each side can have a different variant)
10 Months Ago
Hack to support system types in TypeLoader Update Facepunch.ActionGraphs Move ActionGraph related attributes to Sandbox.System Move NodeLibrary outside of TypeLibrary Get rid of some logging
10 Months Ago
Remove all these test particles from triggers scane
10 Months Ago
Add option to force override child tables in table.Merge (#1951)
10 Months Ago
updated rigged world bow model
10 Months Ago
Custom particles (#80) Static method calls are now distinct from instance method calls Added ToString nodes TODO: when Object is in TypeLibrary, this will be obsolete Merge remote-tracking branch 'origin/main' into action-editor
10 Months Ago
added bow icon
10 Months Ago
Add `_isStatic` property for method call nodes
10 Months Ago
10 Months Ago
merged from birthday_time :tada:
10 Months Ago
merge from fix_heli_crate_sfx
10 Months Ago
merge from qol_ent_setgrade
10 Months Ago
Custom particles (#80)
10 Months Ago
Namespace cleanup
10 Months Ago
Texture size optimization. Nixed one unused mask.
10 Months Ago
Fix SpriteRenderer component
10 Months Ago
New Clothing - Medieval Armour Outfit LODs and Skinning adjustments coming asap!
10 Months Ago
Add some common particle shapes
10 Months Ago
Added In Confetti Cannon FBX and Materials Started Basic Prefab Setup for Confetti Cannon
10 Months Ago
Ensure that clothing TargetModel has a standard scale, so it doesn't fuck up bounds (?)
10 Months Ago
ComponentSheet group styles
10 Months Ago
Add Menu.AddOption Get bool state from BoolControlWidget
10 Months Ago
Add math.tau (#2030) Convenience var for a well-established constant. Improves readability of code for formulas that typically use tau over 2pi. Fixes garrysmod-requests/issues/2216.
10 Months Ago
Up the ZFar distance for clothing camera render so it's clear when bounds are way too big
10 Months Ago
Add particles to create menu Optimize querying ParticleFloat/ParticleGradient
10 Months Ago
Cleaned GC code.
10 Months Ago
Terrain collider but commented out cos master doesn't have it yet
10 Months Ago
scene latest
10 Months Ago
GC buffer is now saved. Safe and Unsafe buffer values differentiated.
10 Months Ago
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10 Months Ago
Fix rebuilding shapes every update :S
10 Months Ago
Prefabs work as they should Collision indicator has partcles Fix scene thumbnails not generating properly Fix collider warning (because it expects to be initialized before children) Fix triggers invalid json
10 Months Ago
merge from main -> qol_hbhf_dialog
10 Months Ago
Fixed jumpscare when opening "Other" in the type selection menu
10 Months Ago
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10 Months Ago
Loot spawning improvements & changes
10 Months Ago
Make ResourceControlWidget menu a modal, fixes it popping onto other monitors if near boundary
10 Months Ago
w_revolver anims set to not include parent bone in anim data
10 Months Ago
w_revolver entity updates
10 Months Ago
new player mask, updated 3p revolver anim meta
10 Months Ago
Copy Component/Paste Values/Paste As New Undo Support Use EditLog Nicer Task handling for GameObject/Component Merge pull request #60 from Facepunch/copy-paste-components Copy Component/Paste Values/Paste As New Moved copy/paste component stuff. Can right click GameObject inspector to paste component as new. Accept mouse event when opening context menu for component sheet to prevent passthrough. Set accepted on a bunch of OnContextMenu stuff to prevent passthrough. Add undo support / edit log for removing a component. Merge remote-tracking branch 'origin/main' into action-editor