240,502 Commits over 3,867 Days - 2.59cph!

10 Months Ago
Added editor-only MainMenuSystem.IgnoreEditorEscapeKey convar to prevent escape key from bringing up the UI when you want to siwtch mouse between editor and scene views without bringing up the UI
10 Months Ago
Bunch of refactor and separate some detector/UI code.
10 Months Ago
Some placeholder VM setup
10 Months Ago
merge from main
10 Months Ago
Leaderboard backup, run #7732
10 Months Ago
Only allow aim offset when standing still or aiming, let regular animation take control while sprinting or jogging while not aiming
10 Months Ago
Fix wall being buildable between two different buildings allowing TCs to be connected and break
10 Months Ago
show armor in nametag lerp nametag armor color armor still upgrade fix cooldown opacity chests etc can drop armor
10 Months Ago
Make a new mask specifically for the aim offset layer
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
Cleaned up hand hold parameter handling
10 Months Ago
More solver iterations for server-side to compensate for 16Hz. Greatly reduced jitter
10 Months Ago
Use jobs+burst for 2D painting so very fast strokes don't kill your framerate
10 Months Ago
Renamed leftHandIkModifier to leftHandIkDisable for better clarity (and the same for right hand) IK disable param is 0 by default, 1 will fully disable that hand's IK Update rifle reload to reflect new values
10 Months Ago
Add leftHandHoldDisable and rightHandHoldDisable animator parameters to disable the hand poses during an animation clip
10 Months Ago
Simplified ClientInit, less duplication
10 Months Ago
Finally fixed player neck bone issues properly for both client and server side ragdolls. Will try to clean this up a bit more.
10 Months Ago
vk: "fix" semaphore hang when recreating swapchains vk: always use D32FS8 for depth buffer
10 Months Ago
Medieval Armour LODs
10 Months Ago
Fix default keybinds applying over and over for multiple realms (`prevskin` and `nextskin` specifically)
10 Months Ago
high calibre revolver LODs basic world model prefab setup
10 Months Ago
Added an example temporary disabling of the left hand Ik driven by a curve on the 3p rifle reload animation
10 Months Ago
Disablling spine IK on a held entity will now enable the AimOffset layer
10 Months Ago
PFX scene backup
10 Months Ago
Json seems to give a fuck that these are private setters
10 Months Ago
Confetti meshes
10 Months Ago
Manifest again
10 Months Ago
Merge from main (stomp craggy and manifest)
10 Months Ago
Make arrow renderers children of the bow_root_bone so that it gets turned on/off appropriately during the bow firing animation Update manifest
10 Months Ago
Rename loads of shit, TerrainData not a resource (we can decide later), add back create menu option (I coded it but this could easily be a prefab template too if we don't save terrain as a resource) Don't cast shadows from terrain, it looks dog shit
10 Months Ago
Revert 90141, fix client-side ragdoll neck issues
10 Months Ago
Shape cast against heightfield using swept bounds, awful for long traces but fine for player controller for now
10 Months Ago
Fixed MoveItem error when putting m4 shotgun into auto turret (missing muzzle point)
10 Months Ago
Confetti cannon takes 3 damage per blast, has 100hp Poolable
10 Months Ago
Set up primitive colliders, deploy volumes, bounds, etc
10 Months Ago
Turn on add_breathe IK pass again
10 Months Ago
Merge main -> ServerSideRagdolls
10 Months Ago
cherry picking new shader from diogo's branch
10 Months Ago
Make sure dropped items that are actually stuck in something never reawaken (fixes stuck arrows falling off)
10 Months Ago
Ensured player is authed on the included priv. Small changes to prefab. Removed adjustable priv. Set priv location to centre of shelter. Adjusted priv range.
10 Months Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4 Bit of cleanup simd cell triangle vertices up front Ray casts and shape casts against heightfield but slow because there's no acceleration structure yet
10 Months Ago
Ray casts and shape casts against heightfield but slow because there's no acceleration structure yet
10 Months Ago
Sunflower meshes / textures / prefabs / LODs/ billboards
10 Months Ago
Supersample the brush texture when painting so the rotation shouldn't add pixel gaps to them
10 Months Ago
Add spray brushes with random rotation Fix paint object turning black when the light is off and it's night time https://files.facepunch.com/Rohan/2023/November/27_14-50-UnrealisticConch.png
10 Months Ago
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10 Months Ago
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10 Months Ago
Messy-ish start to editable saveable terrain Terrain collider but commented out cos master doesn't have it yet