240,487 Commits over 3,867 Days - 2.59cph!
set 3p rifle anims to use new avatar mask
merge from fix_default_binds_repeating
merge from fix_cached_browser_modded_tags
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merge from Legacy_Furnace
First pass at adding allowed System.* members to TypeLibrary
Update MemberAccess test for system types
Fix TypeLibrary.GetType<T>()
It could return a random type that extended T, instead of T itself.
Fix asking AccessControl about MemberInfos
Fix TypeLibrary tests that assume a new library has no types in it
Significantly improve the performance of SortedPairs (#2015)
* Improve sortedpairs performance
* Fix Keys typo, styling consistency
legacy item lighting setups
If not host broadcast otherwise send directly to owner
AnimatedModelComponent => SkinnedModelRenderer, ModelComponent => ModelRenderer
Created Secondary Icon for Confetti Cannon
updated world model prefab with necessary world model scripts
Citizen: reduced the lean in the sprint forwards animation clip by ~20 degrees
deleted hachet anims from testanims folder
added ik target to revolver.entity
lr300 wm reload- removed root bone in mask, ik target curve adjustments for deploy and reload
Clean up ActionControlWidget
changed LODs, LOD3 is now baked down
2 materials to 1
updated melee holdtype override controller
exported player update first pass melee anim set
populated melee holdtype override controller with new melee anims
disabled spine ik on hachett entity prefab
exported player update melee anim set
merge from gc_buffer_settings
merge from fix_guest_enter_main_code
merge from legacy_shelter
Quick and dirty loading screen when downloading game menu
Added total range percentage.
GetDetectionPos correctly applies view model cam offset if used.
WIP light setup.
Added editor-only MainMenuSystem.IgnoreEditorEscapeKey convar to prevent escape key from bringing up the UI when you want to siwtch mouse between editor and scene views without bringing up the UI
Bunch of refactor and separate some detector/UI code.
Some placeholder VM setup
Leaderboard backup, run #7732
Only allow aim offset when standing still or aiming, let regular animation take control while sprinting or jogging while not aiming
Fix wall being buildable between two different buildings allowing TCs to be connected and break
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show armor in nametag
lerp nametag armor color
armor still upgrade
fix cooldown opacity
chests etc can drop armor
Make a new mask specifically for the aim offset layer
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Cleaned up hand hold parameter handling
More solver iterations for server-side to compensate for 16Hz. Greatly reduced jitter
Use jobs+burst for 2D painting so very fast strokes don't kill your framerate