241,393 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Greatly reduced the total amount of LODGroups on the Tugboat
1 Year Ago
Remove disabled reflection probe renderers from left & right conditional walls
1 Year Ago
Adjusted Tugboat LODs, cull from further away
1 Year Ago
Mark tugboat_a_interior_gibs as read/write
1 Year Ago
Frustum culling fixed & works based off max render range
1 Year Ago
Set tugboat controls canvas sorting order to -1 to fix glass transparency issues
1 Year Ago
Increased the mass of some world models to more realistic values to improve physics interactions (particularly with Tugboat), and so we don't have stuff like duct tape and apples weighing more than shotguns and flamethrowers.
1 Year Ago
Increase the angular drag of the tugboat if the engine is off, leads to a more stable surface while idling Increase the size and buoyancy of several of the buoyancy points on the tugboat Fixed one buoyancy point being out of line with others, should hopefully lead to a firmer ride when going through waves
1 Year Ago
Update BurstClothHitboxCollision to set the simulation space to the player for held/holstered entities Update FP.BurstCloth (simulation space bug fix) Tweak ghost costume cloth material
1 Year Ago
Fix movements outside of the simulation space leaking into it
1 Year Ago
Tugboat, don't parent Debris layer stuff. It seems to work more reliably without parenting.
1 Year Ago
Fixed paddle world model collider not being on the root transform Fixed DroppedItem throwing an exception when the collider isn't on the root
1 Year Ago
Merge from main
1 Year Ago
Fixed incorrect locations for server side fuel pod colliders on scrap transport helicopter, fixes erratic flying behaviour Likely a merge issue
1 Year Ago
Fixed corrupted tugboat prefab
1 Year Ago
Edit to my inventory loadout only
1 Year Ago
Prevent any more deploying on tugboat after it reaches 0HP and enters 'corpse' state
1 Year Ago
The tugboat can now be pushed if it is off, the player isn't standing on it and the player is authed to the boat
1 Year Ago
Merge from main
1 Year Ago
Regenerate gib shapes, will fix r/w error
1 Year Ago
Fix NativeArray.Add() expanding array size every time Expand RenderData & ComputeBuffer Frustum culling entire grids before rendering to test
1 Year Ago
Fixed NRE in MeleeWeaponInformationPanel.SetupForItem
1 Year Ago
Reapplied AK drip.
1 Year Ago
sitem setups skin approval
1 Year Ago
Fix my oopsie
1 Year Ago
Fix Combine APC bullet tracer coming from the wrong attachment Fix combine APC rockets going over player's head with certain hold types Added entity translation for npc_apcdriver
1 Year Ago
Prevent delete button from showing on outpost & bandit respawn points in softcore
1 Year Ago
Experimental stats api
1 Year Ago
Add IClient.Stats
1 Year Ago
Make Combine Gunship aim at player's center so it can actually hit players
1 Year Ago
Tweak diver ak cloth parameters
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
Add [DisableMultipleComponent] to hook scripts Remove all other CameraHook components in Awake() to fix scenes with 100s of CameraHooks attached the camera
1 Year Ago
Remove env_entity_maker
1 Year Ago
Rowboat bow splash FX iteration.
1 Year Ago
Tweaked static tugboat deck vertex color to match the driveable version Rebaked the LOD textures to include the new wooden deck
1 Year Ago
Refined stone_trim_hs and added grunge blend
1 Year Ago
Fixed a server crash when maxplayers is in server.cfg and the cmdline
1 Year Ago
vm diver ak - rig updates, skinning updates, burst cloth and setup updates (still disabled)
1 Year Ago
Update FP.BurstCloth (lerp root bone positions while simulating)
1 Year Ago
Don't use smoothDeltaTime
1 Year Ago
Updated "Glass/GlassTransparent" shader to respond to vertex/particle color and opacity
1 Year Ago
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1 Year Ago
Add a generic Texture.GetPixels<T>() (#1117) * Added Texture.GetPixels<T>(srcRect, slice, mip, dstData, dstFormat, dstStride) * Fix reading non-zero slice from 3D texture (#1118) * CopyToStagingResource: only use 1 mip level / array slice in staging texture * CopyToStagingResource: fix copy destination offset * GetPixels: add dstSize parameter instead of dstStride * Add Texture.GetPixels3D<T>() * Texture.GetPixels( int mip ) now gets everything for array / volume textures * Added Texture.GetPixel3D() to complement Texture.GetPixel() * GetPixels: fix nativeDstRect size * GetPixels: stride fixes * GetPixels: reading from non-zero mip level fixes
1 Year Ago
Fixed oilrig flames visible through thick fog
1 Year Ago
Case insensitive search for singleplayer files static prop support for disableflashlight Hopefully fixed addons breaking properties system clientside
1 Year Ago
Pumpjack files update
1 Year Ago
Merge from main
1 Year Ago
merge from main